Murielkai Posted February 27, 2019 Share Posted February 27, 2019 I have been trying for days to get this figured out, I've read all the tutorials that could be found on google and nexus and it seems as though it should be simple but its not. Simply, the CK doesn't seem to work at all when creating a bsa and textures.bsa file. Firstly, I am trying to update the facegen data of an old skyrim mod and the facegen files were seperated into skyrim, dawnguard, hearthfires, and dragonborn folders but when I save the .esp in the CK it piles them all into one folder named after my mod. Normally that would work fine but there is an absurdly large amount of NPC facegen data all stuff in an unsorted folder and I guess I am supposed to try to seperate it all out into skyrim, DG, DB, and HF folders myself? I actually tried doing just that but there are more files in the folder the CK saved too than in the original folders now. This is kind of rediculous to be honest, i am trying to be a good sport about this and pack my mods correctly but damn, I see why so many other modders didn't bother with packing there mods into BA2's. So... 1) Should I just go back and and manually export each altered NPC's data by using the control+F4 function?2) What is the CORRECT method to packing my mods files into BA2's? Link to comment Share on other sites More sharing options...
cumbrianlad Posted March 21, 2019 Share Posted March 21, 2019 I'm only replying to bump this up a bit, I'll be honest. I can't solve the issue but I can see how annoying it must be. also, on a personal note, who knows when your problem might apply to me? Link to comment Share on other sites More sharing options...
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