easywolf Posted February 28, 2019 Share Posted February 28, 2019 Is that a bad idea? After a restart, I want to change a texture mod, and a weather mod... Link to comment Share on other sites More sharing options...
TheGreatFalro Posted February 28, 2019 Share Posted February 28, 2019 If the texture mod is just textures (i.e. it doesn't have an .esp), then it's perfectly fine to replace. A weather mod, since it almost certainly has scripts, would not be good to replace or remove, since it would leave behind fragments in your save that would cause instability especially in the long run. And no, script cleaners do not remove all fragments. Even Bethesda can't figure out how to remove them. Link to comment Share on other sites More sharing options...
easywolf Posted February 28, 2019 Author Share Posted February 28, 2019 If the texture mod is just textures (i.e. it doesn't have an .esp), then it's perfectly fine to replace.ÃÂ A weather mod, since it almost certainly has scripts, would not be good to replace or remove, since it would leave behind fragments in your save that would cause instability especially in the long run.ÃÂ And no, script cleaners do not remove all fragments.ÃÂ Even Bethesda can't figure out how to remove them.The Great Falro, thanks man, you're great. Last 2 questions, think if I changed grass mods it would be alright? Really want to go back to grass land. I added Mythical ages weather + Verdant grass + the patch to kind of attach them together. Or better not, to avoid the issues you mentioned. Also, is it ok to remove Realistic Lighting Overhaul and just add the interior part because the exterior is kind of interferring with the Mythical Ages Weather and Lighthing Overhaul. Link to comment Share on other sites More sharing options...
TheGreatFalro Posted March 1, 2019 Share Posted March 1, 2019 If the texture mod is just textures (i.e. it doesn't have an .esp), then it's perfectly fine to replace.ÃÂ A weather mod, since it almost certainly has scripts, would not be good to replace or remove, since it would leave behind fragments in your save that would cause instability especially in the long run.ÃÂ And no, script cleaners do not remove all fragments.ÃÂ Even Bethesda can't figure out how to remove them.The Great Falro, thanks man, you're great. Last 2 questions, think if I changed grass mods it would be alright? Really want to go back to grass land. I added Mythical ages weather + Verdant grass + the patch to kind of attach them together. Or better not, to avoid the issues you mentioned. Also, is it ok to remove Realistic Lighting Overhaul and just add the interior part because the exterior is kind of interferring with the Mythical Ages Weather and Lighthing Overhaul. A grass mod might be alright, but in general it's a bad idea to remove anything with an .esp. Honestly if you're making this many changes and you're only level 2, I'd suggest starting over soon rather than later. Better to lose a little early progress now than to wind up having to restart at level 30 because your game is crashing constantly. Link to comment Share on other sites More sharing options...
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