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TheGreatFalro

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About TheGreatFalro

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    http://www.falro.net
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    Skyrim
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    Is all of them an acceptable answer?

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  1. Hey there! Let's see if I can figure out what's going on. First, is the game still running in a window, or did you get that fixed? You probably hit Alt-Space while you were snoozing :D For the texture issue, right click on any of the mods that should be working but aren't - doesn't matter which one. Then, click "Create Report". A notification will come up in the top right asking you to save it or share. Click share, then copy the link and paste it here. This will tell me if the files in that mod are missing, being overwritten, or haven't been deployed for some reason. If we determine that's not the issue, we can look at other potential problems. I'm on vacation now, and the forum isn't always good about notifying me for replies, so please PM me if I don't respond for a while. I'm sure there will be others to help soon, too.
  2. I'm afraid you've been had, Picky. Our boy "Kenneth", if that even is his real name, is naught but a spammer in our midst. I even wrote a poem: Silly little spammer Posted on the forum Did not even realize The mods were coming for 'em!
  3. Not going to hold my breath on that. There are still a lot of folks running gaming rigs that aren't even 1080p. VRAM still has barely made it into double digits, and with the current supply problems, I suspect advancements in the tech are going to slow down for a year or three. A 4K capable gaming rig built today, will probably be still worth playing on in 5-10 years. It's complete disinformation. There is no "Windows 12" right now. I can't tell if they're just trolling or someone trolled them, but Microsoft has made no such announcement.
  4. Click the "Deploy Mods" button at the top of the Mods page.
  5. Cool story, except there is no YouTube channel with your name. Grins Alas, you have been had. Yes, I am here to reveal the TRUE identity of the so-called "floribabiden"! They are actually... A spambot. Go figure, eh?
  6. i was kind of coming to that conclusion. Thank you very much for your response :smile: Yea, I just answered this today in this forum The problem is you can't mod games from GamePass, free ones anyway The Game Pass version is indeed moddable, both through Bethesda.net in-game and by placing files manually. However, SKSE and SKSE-dependent mods won't work, and no mod manager or tool (currently) will detect it. I made a post documenting my findings on the Steam forum here: https://steamcommunity.com/app/489830/discussions/0/5168416410405391794/ Does this apply to the FREE ones or just the ones you Buy from Game Pass? I'm not sure what you mean by the free ones, but the copy I used to test was from my Game Pass subscription. I'd imagine all MS/Windows Store versions work the same way.
  7. To add to what the others have said, the best thing you can do is just to ensure the game is moddable at all - Vortex will then be able to properly install mods once an extension is made. I suggest taking a look at how other popular modded games have set up modding capabilities and going from there.
  8. i was kind of coming to that conclusion. Thank you very much for your response :smile: Yea, I just answered this today in this forum The problem is you can't mod games from GamePass, free ones anyway The Game Pass version is indeed moddable, both through Bethesda.net in-game and by placing files manually. However, SKSE and SKSE-dependent mods won't work, and no mod manager or tool (currently) will detect it. I made a post documenting my findings on the Steam forum here: https://steamcommunity.com/app/489830/discussions/0/5168416410405391794/
  9. That, I believe, is Vortex using that memory, not Skyrim, and it was likely only using that much while deploying mods. Vortex doesn't log anything for the game itself, so any issue in one of its logs would be unrelated.
  10. I'm not staff obviously, but if it's anything like Enderal for Skyrim, then I'm sure it'll be fine.
  11. 1.9.4, as far as I can tell from a quick search, seems to be the last version before the Creation Club began. It's also from 2017. I have a feeling we've got either someone who really doesn't like the CC, or someone who's about to walk the gangplank.... :pirate:
  12. In another thread, Dark0ne (I think, might have been Pickysaurus) posted that the regular credit card payment option has been temporarily removed while they work on updating the payment system backend. They didn't give a timeline, but in the meantime, I'm fairly sure you can use the Paypal checkout without an account by just using your card information - I've used it on other sites for sure.
  13. I would say use the "Contact Us" link at the bottom of every page here. Other than that. Pickysaurus the Community Manager would probably be a good person to ask.
  14. I had a nice big post almost finished, but I accidentally clicked a link and the Nexus ate my comment :( Here's a brief summary, feel free to contact me if you have any more questions. -Cells: You were halfway there. Basically, the entire worldspace is broken up into chunks called Cells. I can't remember the exact size, but it's something like a few hundred feet or so. Each time you go through a loading screen, you are entering a new cell; however, you also go through cells while wandering the exterior. Precombines are semi-related - basically, Bethesda, in order to improve performance, bundled many objects that would normally be separate into larger "precombined" files, so that the game can load them all at once, making less work for the graphics processor. -Script: You're basically there. A script is a file containing code, written in Bethesda's Papyrus scripting language, that either runs all the time or is triggered by certain events. When too many scripts are running at once, odd things can happen, including quest issues, crafting oddities, and mod-related bugs. Not all mods contain scripts, and not all that do have the same amount or impact on script lag. Generally, big mods like overhauls, frameworks, and quest mods will have a larger amount of scripts, whereas texture and item replacers often have few or none. -Rendering: Essentially, anything that is shown on the screen is rendered. You are actually correct that distant things do need to "render in" - but there are several other ways that term is used. Specific to your example, a related concept is the term LOD (Level Of Detail), which refers to the process where the game will load a far away object with as little detail as possible, quickly replacing it with increasingly more detailed models as the player gets closer. This is theoretically invisible to the player, but often (especially in Bethesda games due to their large, open-world design) there will be issues, including a phenomenon known as "pop-in". "Pop-in" is when the lower LOD model doesn't match the full-detail object, or when the model switch happens too late for some reason, and objects like trees or rocks suddenly appear to change shape or position. You may also notice times when things look really blurry and blocky - this is because the game hasn't rendered the proper LOD model yet. -Master Files: This is actually a term used in two different ways in Bethesda games. Generally, it refers to a plugin file that ends in ".esm" (ESM stands for "Elder Scrolls Master", interestingly!) These files are loaded by the game first, before plugins ending in .esp or .esl. The difference between the three is mostly in how the game loads them; a mod can (barring some exceptions) work as any one of them. A few examples are the base game and DLC plugin files - these are all master files. The second way this is used, and more commonly when referring to mods, is when a mod requires content from another mod, or from DLC. Let's say that one mod, we'll call it "Better Frog Scope", is a mod that changes something in a mod we'll call "M4AFrog". Instead of copying all of the contents of M4AFrog into their new mod, the author of Better Frog Scope simply creates a new plugin file based on the original. Now, if someone wants to use Better Frog Scope, they have to download M4AFrog. This means that M4AFrog is a master file for Better Frog Scope. In short, any time a mod requires another plugin file, the mod that is required is a Master File. Now, what happens if you download Better Frog Scope, but you don't have M4AFrog? Well, the game will crash, generally at the main menu. Generally, any plugin with a required master files must be loaded after the mod it requires. On PC, we have a tool called LOOT that automatically sorts mod plugins in the proper order, or they can be sorted manually; I don't know how it works on console. Again, if you have any more questions, or need a different explanation, just let me know!
  15. Epic didn't make Cyberpunk. CD Projekt RED does, who own GOG.com, which is probably what you're thinking of.
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