niston Posted March 1, 2019 Share Posted March 1, 2019 Someone here who's got 3ds max set up and wouldn't mind resizing two NIFs with collision for me? Link to comment Share on other sites More sharing options...
cain9580 Posted March 4, 2019 Share Posted March 4, 2019 Are the collision meshes in the Nifs increasing the size that much? The collision does th have to be an exact copy of the mesh. All you need is the general shape. Link to comment Share on other sites More sharing options...
cain9580 Posted March 4, 2019 Share Posted March 4, 2019 I wanted to add that I see this slot when the collision mesh has the same geometry as the in game mesh. Link to comment Share on other sites More sharing options...
niston Posted March 4, 2019 Author Share Posted March 4, 2019 (edited) I don't really understand anything about it, but I tried to resize using NifSkope first. That resized the model (it needs to be 50% it's size max), but the collision remained unchanged. Much of a problem, if the model is quite large. Also the model in question has some distinct shape that can't just be replace with that of, say, a shipping crate. I originally understood that resizing collision can only be done with 3ds max. But someone then pointed me to the possibility of creating and resizing static collections in the CK, and I tried that. But when I exported the NIF, it had no collision at all. I have no idea what went wrong :smile: While the original problem has been solved by someone sending me a suitable NIF, I'd really like to know what I did wrong re the missing collision. I might add that I'm a complete total utter noob when it comes to 3d applications. You give me a model, I script some cool s*** around it. But otherwise mostly just scratching my head and worrying to click anything in irrational fear of f***ing everything up. Edited March 4, 2019 by niston Link to comment Share on other sites More sharing options...
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