Jump to content

New class of machinery


niston

Recommended Posts

Ladies and Gentlemen

 

With the addition of the FactoryByNPC script to F4MS, I believe to be introducing an entirely new class of machinery to Fallout 4: The Factory.

 

Just like a contraptions workshop builder, the Factory consumes resources to manufacture products from, according to a recipe. But unlike a contraptions builder, it does this in batches, multiple times a day, governed by a configurable schedule. It also interacts directly with the local workshop (or whatever containers you link to it by keyword), not requiring any conveyor belts. Instead, it has a settler assigned to it, to keep the Factory going.

 

Very much unlike a contraptions builder, the Factory will keep production up even while player is not in the Factory's settlement. A Factory can optionally have a power connector and power requirements, in addition to requiring a settler tending to it. Production will keep going as long as there's enough raw material in the source container, and the Factory will manufacture partial batches if raw materials availability is limited.

 

Also, it doesn't require Contraptions DLC, if the above made you think so.

 

 

Thoughts? Prior art?

 

I'd like to hear about it.

Edited by niston
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...