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Stardew Valley

Updated a few mods, now I can not run the game. Can I get help


Psych0Pyr0

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This is what I am getting when trying to load my save game

 

 

[sMAPI] SMAPI 2.11 with Stardew Valley 1.3.36 on Microsoft Windows 10 Home
[sMAPI] Mods go here: C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods
[sMAPI] Starting game...
Setting breakpad minidump AppID = 413150
Steam_SetMinidumpSteamID: Caching Steam ID: 76561198887058812 [API loaded no]
[sMAPI] Loaded 11 mods:
[sMAPI] Animal Husbandry Mod 2.2.3 by Digus | Adds features related to animal husbandry.
[sMAPI] ArtifactSystemFixed 1.0.1 by Ilyaki | Fixes bugs with the artifact system, and replaces the RNG drop system with weighted probabilities.
[sMAPI] CJB Cheats Menu 1.18.3 by CJ Bok | Simple in-game cheats menu!
[sMAPI] Console Commands 2.11 by SMAPI | Adds SMAPI console commands that let you manipulate the game.
[sMAPI] Content Patcher 1.6.3 by Pathoschild | Loads content packs which edit game data and images without changing the game files.
[sMAPI] Deep Woods 1.5-beta.1 by Max Vollmer | Adds an explorable forest to the secret woods. How deep does it go?
[sMAPI] Json Assets 1.3.1 by spacechase0 | Allow custom stuff.
[sMAPI] MailFramework 1.3.4 by Digus | Utility classes to send mail in the game.
[sMAPI] NPC Map Locations 2.3.2 by Bouhm | Shows NPCs and farmers on the map. Uses a modified map page for accurate tracking.
[sMAPI] PyTK 1.6.3 by Platonymous | Platonymous Toolkit
[sMAPI] Save Backup 2.11 by SMAPI | Automatically backs up all your saves once per day into its folder.
[sMAPI] Loaded 2 content packs:
[sMAPI] Canon-Friendly Dialogue Expansion for All Friend-able Characters for Content Patcher 1.2.5 by gizzymo | for Content Patcher | Adds about 2400 new lines of dialogue across all 33 characters who have a heart level - Content Patcher version
[sMAPI] Secret Gardens Greenhouse 2.0.1 by Jessebot | for Content Patcher | Replaces your greenhouse interior with a secret garden.
[sMAPI] Found 5 mods with warnings:
[sMAPI] Patched game code
[sMAPI] --------------------------------------------------
[sMAPI] These mods directly change the game code. They're more likely to cause errors or bugs in-game; if
[sMAPI] your game has issues, try removing these first. Otherwise you can ignore this warning.
[sMAPI] - PyTK
[sMAPI] - MailFramework
[sMAPI] - Animal Husbandry Mod
[sMAPI] - ArtifactSystemFixed
[sMAPI] - Json Assets
[Json Assets] Loading content packs...
[sMAPI] Type 'help' for help, or 'help <cmd>' for a command's usage
[Json Assets] Loading stuff early
[game] Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Maps\mine". File contains xTile.Map but trying to load as Microsoft.Xna.Framework.Graphics.Texture2D.
at Microsoft.Xna.Framework.Content.ContentReader.InvokeReader[T](ContentTypeReader reader, Object existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal[T](Object existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]()
at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]()
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
at StardewValley.LocalizedContentManager.Load[T](String assetName, LanguageCode language) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 145
at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>n__0[T](String assetName, LanguageCode language)
at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass7_0`1.<Load>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 87
at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Utilities\ContextHash.cs:line 53
at StardewModdingAPI.Framework.ContentManagers.GameContentManager.Load[T](String assetName, LanguageCode language) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 83
at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 91
at xTile.Display.XnaDisplayDevice.LoadTileSheet(TileSheet tileSheet) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Display\XnaDisplayDevice.cs:line 94
at xTile.Map.LoadTileSheets(IDisplayDevice displayDevice) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Map.cs:line 309
at StardewValley.GameLocation.loadMap(String mapPath) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 756
at StardewValley.GameLocation.reloadMap() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 809
at StardewValley.GameLocation..ctor(String mapPath, String name) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 702
at loadForNewGame_Patch2(Boolean loadedGame)
at StardewValley.SaveGame.<>c.<getLoadEnumerator>b__56_1() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\SaveGame.cs:line 1146
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.Execute()
[sMAPI] An error occured in the overridden update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Maps\mine". File contains xTile.Map but trying to load as Microsoft.Xna.Framework.Graphics.Texture2D.
at StardewValley.SaveGame.<getLoadEnumerator>d__56.MoveNext() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\SaveGame.cs:line 1159
at Update_Patch1(Object gameTime, GameTime )

Thank you in advance

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