Psych0Pyr0 Posted March 2, 2019 Share Posted March 2, 2019 This is what I am getting when trying to load my save game [sMAPI] SMAPI 2.11 with Stardew Valley 1.3.36 on Microsoft Windows 10 Home[sMAPI] Mods go here: C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods[sMAPI] Starting game...Setting breakpad minidump AppID = 413150Steam_SetMinidumpSteamID: Caching Steam ID: 76561198887058812 [API loaded no][sMAPI] Loaded 11 mods:[sMAPI] Animal Husbandry Mod 2.2.3 by Digus | Adds features related to animal husbandry.[sMAPI] ArtifactSystemFixed 1.0.1 by Ilyaki | Fixes bugs with the artifact system, and replaces the RNG drop system with weighted probabilities.[sMAPI] CJB Cheats Menu 1.18.3 by CJ Bok | Simple in-game cheats menu![sMAPI] Console Commands 2.11 by SMAPI | Adds SMAPI console commands that let you manipulate the game.[sMAPI] Content Patcher 1.6.3 by Pathoschild | Loads content packs which edit game data and images without changing the game files.[sMAPI] Deep Woods 1.5-beta.1 by Max Vollmer | Adds an explorable forest to the secret woods. How deep does it go?[sMAPI] Json Assets 1.3.1 by spacechase0 | Allow custom stuff.[sMAPI] MailFramework 1.3.4 by Digus | Utility classes to send mail in the game.[sMAPI] NPC Map Locations 2.3.2 by Bouhm | Shows NPCs and farmers on the map. Uses a modified map page for accurate tracking.[sMAPI] PyTK 1.6.3 by Platonymous | Platonymous Toolkit[sMAPI] Save Backup 2.11 by SMAPI | Automatically backs up all your saves once per day into its folder.[sMAPI] Loaded 2 content packs:[sMAPI] Canon-Friendly Dialogue Expansion for All Friend-able Characters for Content Patcher 1.2.5 by gizzymo | for Content Patcher | Adds about 2400 new lines of dialogue across all 33 characters who have a heart level - Content Patcher version[sMAPI] Secret Gardens Greenhouse 2.0.1 by Jessebot | for Content Patcher | Replaces your greenhouse interior with a secret garden.[sMAPI] Found 5 mods with warnings:[sMAPI] Patched game code[sMAPI] --------------------------------------------------[sMAPI] These mods directly change the game code. They're more likely to cause errors or bugs in-game; if[sMAPI] your game has issues, try removing these first. Otherwise you can ignore this warning.[sMAPI] - PyTK[sMAPI] - MailFramework[sMAPI] - Animal Husbandry Mod[sMAPI] - ArtifactSystemFixed[sMAPI] - Json Assets[Json Assets] Loading content packs...[sMAPI] Type 'help' for help, or 'help <cmd>' for a command's usage[Json Assets] Loading stuff early[game] Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Maps\mine". File contains xTile.Map but trying to load as Microsoft.Xna.Framework.Graphics.Texture2D. at Microsoft.Xna.Framework.Content.ContentReader.InvokeReader[T](ContentTypeReader reader, Object existingInstance) at Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal[T](Object existingInstance) at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]() at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]() at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) at StardewValley.LocalizedContentManager.Load[T](String assetName, LanguageCode language) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 145 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>n__0[T](String assetName, LanguageCode language) at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass7_0`1.<Load>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 87 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.Load[T](String assetName, LanguageCode language) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 83 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 91 at xTile.Display.XnaDisplayDevice.LoadTileSheet(TileSheet tileSheet) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Display\XnaDisplayDevice.cs:line 94 at xTile.Map.LoadTileSheets(IDisplayDevice displayDevice) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Map.cs:line 309 at StardewValley.GameLocation.loadMap(String mapPath) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 756 at StardewValley.GameLocation.reloadMap() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 809 at StardewValley.GameLocation..ctor(String mapPath, String name) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 702 at loadForNewGame_Patch2(Boolean loadedGame) at StardewValley.SaveGame.<>c.<getLoadEnumerator>b__56_1() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\SaveGame.cs:line 1146 at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.Execute()[sMAPI] An error occured in the overridden update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Maps\mine". File contains xTile.Map but trying to load as Microsoft.Xna.Framework.Graphics.Texture2D. at StardewValley.SaveGame.<getLoadEnumerator>d__56.MoveNext() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\SaveGame.cs:line 1159 at Update_Patch1(Object gameTime, GameTime ) Thank you in advance Link to comment Share on other sites More sharing options...
bepsi Posted March 3, 2019 Share Posted March 3, 2019 I had the same problem and updating "Secret Gardens Greenhouse" fixed it for me. Link to comment Share on other sites More sharing options...
Ginpeporimeg Posted March 3, 2019 Share Posted March 3, 2019 Similar issue. Had to disable the Omni Farm's custom cave to work. Link to comment Share on other sites More sharing options...
begothprincess Posted May 22, 2019 Share Posted May 22, 2019 Did you find a fix yet? I'm having the same error. Link to comment Share on other sites More sharing options...
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