RatB0Y68 Posted March 2, 2019 Share Posted March 2, 2019 Hi, I'm having a problem with editing projectiles for spells. Lets say I want to create a 'dark' themed fireball projectile. I extract the vanilla fire textures and edit the .dds files with Paint.net to change the colour to be more 'shadow' themed. I also repeat this for the gradient texture. I then extract the fireball nif and open it in NifSkope. Then I reassign each shape's texture path to my new custom textures. Also, I change the emitted light colour and save. However, when I fire the new custom spell with the altered effect in game, the projectile looks glitched. The Fireball looks like an opaque glowing cylinder. I don't know where I went wrong, or what I could have done that resulted in this bizarre effect. If anyone knows what's happened, please advise. Link to comment Share on other sites More sharing options...
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