washirfd Posted March 7, 2019 Share Posted March 7, 2019 Ive seen similar questions asked before but the hint/link is either down, not working for me etc. eg;quest starts when another quest "mourning never comes" gets to a certain stage Muiri tells you to kill Alain and optionally Nilsine...Thats where i split off a little... Since as anyone who remembers previous ES games the Dark Brotherhood arent evil, they just have a job that can be seen as evil, especially to targets, victims and their families My quest kicks in so that you only have to kill the worst of them, Alain Dufont and his people. *** On his death I want another quest stage to fire in my quest, which makes his Journal enableyou collect his journal, take it to Muiri, convince her to write a letter to you asking to kill alain etcyou take that letter to Nilsine, anger, regret, loss, regret misses Muiri writes letter for Muiri ... Problem i get is making the quest advance on Alain's death, the rest I seem to be able to get doneI dont want it to be placed on anyone else etc so it has to be in the actor by the quest correct. However its a script that checks an NPC, until an event happens ... his death. Only really need the *** one, btw *** is three *'s not a swear word. Link to comment Share on other sites More sharing options...
maxarturo Posted March 7, 2019 Share Posted March 7, 2019 Why don't you use the default vanilla scripts ? - defaultSetStageOnDeath This script will set the specified stage in the specified quest when this actor dies. I.e. setting a new stage when the boss dies. - defaultSetStageActorRefScript This script will set the specified stage on the specified quest (with optional prerequisite stage) if the proper event is called on the actor. Possible events are OnActivate, OnDeath, OnHit, OnTriggerEnter, OnEquipped, OnCombatBegin, OnCellLoad, self added to player inventory, self removed from player inventory, OnOpen, or OnRead. Link to comment Share on other sites More sharing options...
Recommended Posts