SandMouseAnarchy Posted March 7, 2019 Share Posted March 7, 2019 Hi everyone, im trying to figure out how to use "Remap Node" Keywords... Looking in the base RemapNode Keyword it says in the discription - "remaps "ProjectileNode" to "P-ProjectiveNode" used by weapon mods" that sounds to me like it takes the node "ProjectileNode" and changes the name to - "P-ProjectiveNode".And there are other example RemapNode Keywords in the ck too which all have the same naming convension, eg: "remapNode_C-FrontSight_P-FrontSight" - or "remapNode_ProjectileNode_P-FlashShort"...so always something like - "remapNode_(NodeA)_(NodeB)" Im trying to rename "P-Receiver" to "P-Receiver2" so that mods can't attach to the P-Receiver connect point.Can "RemapNode" be used like this? is it only for chanding "C-node" to "P-Node"?? - and can the RemapNode keyword be added by script (game.getPlayer().AddKeyword(RemapNodeKWD) or does it have to be added in the weapons record? can the RemapNode be used on armor aswell as weapons? Link to comment Share on other sites More sharing options...
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