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Cannot Get Dialogue For NPCs Made in CK to Fire


FinalSquall

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Ok So, I am really quite confused here with the CK, Basically the other day I was using the CK, logged in Skyrim to check my quest, everything worked perfectly, then I went outside to play some tennis. When I got back, goddamn Steam had updated my Skyrim to 1.7, and my quest dialogue no longer fired, I uninstalled Fuz Ro Doh and tried recording some dialogue and coudlnt fix it, so I uninstalled Skyrim, and reinstalled it and the CK and remodded my Skyrim. I deleted my old quest to try again, I have now just opened the CK and tried to make a very simple bit of dialogue with one npc to test it, Created a female nord, with female nord voice, made just an opening piece of dialogue with GetStage > 10 and GetisRefAlias (tried just GetISID aswell) conditions but this first piece of dialogue just will not fire, the npc just keeps saying Standard Nord Greetings without saying anything related to my quest.

 

For the record I have searched around numerous threads with this (or similar) problems and tried a few "solutions" to no avail

 

Sorry for the TextWall

 

Any help would be greatly appreciated, this is frustrating!

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Hey...anyway...I just starting learning how to make quests and I'm having the same problem. I followed the Creation Kit Wiki Tutorial to the letter and went in game to test and I can' even activate my created npc...

 

I'm guessing there is a glitch with the NEW NPC creation that is making them invalid to dialogue. However, I left my topic CONDITIONS empty to see if anyone else would say them..and nothing. So it could be a Dialogue bug from the 1.7 patch

 

I don't have any work around for you...but I am trying to work around it. If I find something I'll let you know.

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Got good news...I read several other post....and did some tests...try changing the PRIORITY of your quest to 10 this worked for me.

 

Another thing I noticed is the loading a cell from the main menu (aka coc markarthorigin) will cause all new quesetion not to work. PERIOD. But loading a saved game, will allow the engine to look for quests.

Edited by leedavis
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Got good news...I read several other post....and did some tests...try changing the PRIORITY of your quest to 10 this worked for me.

 

Another thing I noticed is the loading a cell from the main menu (aka coc markarthorigin) will cause all new quesetion not to work. PERIOD. But loading a saved game, will allow the engine to look for quests.

 

Thanks a lot for the information mate, only thing that I wonder is that if this is a 1.7 patch issue I am quite shocked to not find anything else (well I couldnt anyway =/) on the subject, which is why I assumed it must be on my end!

 

Anyhow I will look into it, but I just finished uninstalling Skyrim and have to mod it back up again -.-

Edited by FinalSquall
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