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Diablo 2 Mod for Oblivion


SpeedLives

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HeightMap editing you say? Take a look through this toutorial page, the later scripting pages may also be of use to you. (At the CS wiki, explains it a bit better than i could).

Link: http://cs.elderscrolls.com/constwiki/index..._external_world

 

(They certainly were of use to me, one tip, remember to C key all the objects in the area you edited,some may be floating.)

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Ahh, so you're changing the skill system totally, my bad, however, making the 'dodge' ability balanced will be somewhat hard, unless you give the enemies insane buffs to the damage they deal, since the fact that the player will be able to manually dodge the attacks quite easily, ie. jumping backwards/left or right side at the right time(I'm a freak with timing things right. xD) so the swing/hit will miss.

 

Anyway, now onto the point; You might be able to use some of the scripts from SCA combat mods(just type Duke Patrick in the search panel) to enhance the fighting system, although they pretty much without exception require OBSE to run, some of the things there would most likely help you and some things on the other hand would not, you could try speaking with the author sca about the scripts you'd need and permission to use them. He's generally a nice guy.

 

The projectile speed is easy to increase, just edit the speed on the 'arrow' section, editing the speed of the bows quite often doesn't lead to wanted results, changing the arrow speeds however works perfectly. As for spell speeds, I know at least one mod which does this, only for shock spells tho. Faster Shock Speed When you're adapting this, you'll most likely need to alter the sound files a bit aswell to match the speed of the spell, not sure about the animations however. Instead of increasing the speed, would adding some kind of 'track target' script be possible? May not be as easy to do, but most likely it'd be visually much better looking than a fireball flying at 600m/s

 

 

regarding dodge: the name in current times is somewhat misleading. the player won't actually do any kind of dodging movement or even animation. its just an armor increase. i was thinking along the way galerions unarmored mod works, only it won't matter whether you're wearing armor or not. i could probably figure out a way to do it myself (i think i have before), but i think there is probably a more efficient way of doing it then how i imagine (and efficiency is good!).

 

i'll check out this SCA combat mod...although for the most part i was thinking with a few very minor tweaks the combat would be fine. i am already using OBSE, i just assumed from the beginning i would need it (i think i was right)

 

as for editing arrow speeds *update* yar i did increased that setting by i think 30%.

 

i also made a mod along time back that dynamically edits the fholdbowtimer according to the speed value of the players equipped bow [allowing faster shortbows and slow, powerful longbows]. i made that one universal AND i uploaded it here...i should probably go download and incorporate it. Bows with different speeds exist in D2 so that means they'll exist in my mod :biggrin:.

 

i tweaked a game setting that i was guessing increased magic projectile speed...haven't tested it yet... although i am almost certain OOO upped magic projectile speeds (most likely tweaking the same game setting i just did).

 

as for making a tracking script, that would be dang cool, but something like that is miles beyond my ability to create.

 

 

Doing a total converrsion eh? I think you need to step away from the vanilla damage system, i mean vanilla ob got 25 d weaposn as high. What about altering everything so suddenly 150 or someting is the new "high"?

 

i already started to redo the normal damage system . The lord of terror would be pathetic if he only had a few hundred HP... we want things to be EPIC! (just like D2!).

 

 

on that note, it would be really really cool if i could get the same HP values that the monsters from D2 had...maybe someone knows where to find this information?

 

 

and here we have an example of an idea i had today: im gonna try and include the actual icons from D2 into oblivion. i got all the necromancer skills ready and fit all nice into oblivion :biggrin: (see the attachment for screenshot)

 

 

ill go save that tutorial...although i am somewhat reluctant cause all that i know how to do i figured out for myself...im gonna mess around with it alittle more and if i can't get what i need done, ill take a peek :thanks:

 

does anyone know how to remove/prevent the default player spells?? like the flare and restore health, and the ones gained from taking magics as major skills?

 

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about Heightmap Editing...

There is a mod/tool called EmptyWorld(Also included in the Oblivion.esm - World Spaces )

I think you could use that to recreate the D2 World. :)

 

Keep up the good work :wink:

 

Later Edit :

 

you can found a list with all the items at D2Items

I'm pretty sure that they're all.

 

well, regarding the heightmap editing, i have created my own land already. the work that needs to be done is adding the hills and stuff, and deciding what color to make the ground...i know of one mod that was using the empty world space (i considered using it myself), but then i thought, all i gotta do is right click, hit new, and i can customize my own from scratch.

 

as for that list, im looking at it now, and it does have a huge selection of the good gear...i forgot until just now, that i also have diablo 2 hero editor, and that contains all the normal gear in it + all magic suffixes and prefixes + set names + potions. :thanks:

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look what I found : Horadric Cube maybe you could use this .

 

It's made by Isatin

 

the words "thank you" do not begin to describe the huge help that this could be...

 

i have sent a message to Isatin, and i really hope that he/she allows me to incorporate their mod into mine. it would save huge amounts of time, and appears to be done better then anything i could ever do.

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i hate to let people down, but i haven't been devoting much time to this recently...

 

there were a few reasons that i had so much time to work on this project, and was how i made the progress that i did in the time that i did, but those reasons have been fixed...basically, i dont have lots of free time to spend on this project anymore :unsure:

 

in short...

 

...i don't think its worth anyone's time to wait for me to finish this mod. it probably won't happen. i don't think it ever got far enough along for anyone to really care so much, but i figure i might as well at least say it here so people can find out.

 

thanks to the people that did help me out :thanks:

 

 

if you are looking for an epic project to work on, by all means, message me or email me and ill set you up with everything ive got done. you can even keep the credit if you like :blink:

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