slevin92 Posted March 10, 2019 Posted March 10, 2019 (edited) Hello everyone. Is it possible to add and remove keywords to the currently equipped weapon via script ? Sorry wrong topic name :/ Edited March 10, 2019 by slevin92
DieFeM Posted March 10, 2019 Posted March 10, 2019 Usually you can add a keyword to the reference of an object (ObjectReference) using AddKeyword(), but most of the objects in the inventory, equipped or not, are not persistent, and only persistent objects have a reference when they are in containers or in the inventory. If you want this object to be persistent while it is in the inventory you can spawn it with PlaceAtMe() with abForcePersist set to true, or make it be an alias of a quest.
slevin92 Posted March 10, 2019 Author Posted March 10, 2019 Thanks, the CK warned me that i can't so i used a formlist instead. Look like what i wanted to do can also works with that.
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