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Fo3EDIT for NV ?


AncientSion

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Basicly, im looking for a way to edit values like weapon damage and weight of stuff.

I remember back for FO3 i had a FO3EDIT which allowed me to see all mods that use a specific item. I would then edit the items entry in the last modfile in my FOMM. I cant seem to find anything like that for NV though.

How would i best go about adding weapon damages and weight ?

 

thanks

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Yay. Thank you.

 

I get this error though ?

 

0:08] Background Loader: Fatal: <Exception: FormID [010103B4] in file DeadMoney.esm refers to master file DeadMoney.esm which has not been assigned a global load order>

Edited by AncientSion
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I use the experimental boss auto sort thingy in FOMM.

 

 

FalloutNV.esm

More Perks.esm

More Traits.esm

More Perks for Dead Money.esm

More Perks for Honest Hearts.esm

More Perks for Old World Blues.esm

DeadMoney.esm

HonestHearts.esm

OldWorldBlues.esm

LonesomeRoad.esm

GunRunnersArsenal.esm

ClassicPack.esm

MercenaryPack.esm

TribalPack.esm

CaravanPack.esm

NSkies - Vanilla Edition.esm

Project Nevada - Core.esm

Project Nevada - Rebalance.esp

ELECTRO-CITY - Highways and Byways.esm

ELECTRO-CITY - CompletedWorkorders.esm

Project Nevada - Cyberware.esp

Project Nevada - Equipment.esm

Mission Mojave - Ultimate Edition.esp

MMUE-CP-Electrocity.esp

RHKBooneWarnFix.esp

DarNifiedUINV.esp

The Mod Configuration Menu.esp

PerkEveryLevel.esp

Project Nevada - Dead Money.esp

Project Nevada - Honest Hearts.esp

Project Nevada - Old World Blues.esp

Project Nevada - Lonesome Road.esp

Project Nevada - Gun Runners' Arsenal.esp

More Perks Update.esp

More Perks for Dead Money Update.esp

More Perks for Honest Hearts Update.esp

More Perks for Old World Blues Update.esp

More Traits Update.esp

MMUE-CP-PNCore.esp

MMUE-CP-PNRebalance.esp

MMUE-CP-PNEquipment.esp

MMUE-CP-PNOWB.esp

WeaponModsExpanded.esp

WMX-DeadMoney.esp

WMX-HonestHearts.esp

WMX-OldWorldBlues.esp

WMX-LonesomeRoad.esp

WMX-GunRunnersArsenal.esp

EVE FNV.esp

Project Nevada - EVE.esp

WMX-EVE.esp

Fellout.esp

Fellout-OWB.esp

friendofnightforfellout.esp

 

Total active plugins: 54

Total plugins: 54

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FalloutNV.esm

More Perks.esm

More Traits.esm

More Perks for Dead Money.esm

More Perks for Honest Hearts.esm

More Perks for Old World Blues.esm

DeadMoney.esm

HonestHearts.esm

OldWorldBlues.esm

 

At minimum the More Perks*.esm files are being loaded before the DLC they depend on. Try putting the five More Perks entries after CaravanPack.esm.

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That fixed it.

One last question.

How can items that arent modded ?

 

For example, all weapons have multiple entries, like a gun is being used by falloutnv.esm and missionmojave.esp. In that case, i can edit the damage but only while choosing missionmojave.esp as the edited file.

 

Now i want to edit the weight of the vacuum cleaner, which apparently is only references by falloutnv.esm and all items only references by the stock file cant be altered.

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You cannot edit anything in Fallout.esm. If you want to change something in it, right-click the form in the left pane and select "Copy as override into..." and select "<new file>." Give your plugin a name and confirm that you want to set Fallout.esm as a master to it. You can then change the record in your plugin.
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