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skse64 SE


Giulioxt48

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Right now there is some catastophric bug somewhere in between Racemenu and XP32. With random theories about which one. Possibly even with the changenote on SKSE:

 

All of this was SKSE changes over the last few hours:

 

2.0.15
- re-enable crosshair ref hook (fixed underlying problem)
- fixed Game.GetModByName, GetLightModByName crashing if a requested mod is not installed

2.0.14
- temporarily disabling crosshair ref hook (problems)

2.0.13
- support for runtime 1.5.73
- fixed LeveledItem.SetNthLevel/SetNthCount to clamp at 0xFFFF rather than 0xFF
- fixed light plugin support for Game.GetModByName and similar
- added PLGN structure to cosave containing list of loaded mods
- misc BSHandleRef refcount fixes
- tArray::Push correctly uses placement new instead of operator=

 

So step off an updates until we see at least somebody get all 3 of those to work together. Since XP32 and Racemenu are both rarely updated mods, the wait could be months... Racemenu got an update last night... but that's unusual for it. XP32 - it gets even less attention from it's developer.

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