madscirat Posted June 9, 2010 Share Posted June 9, 2010 FAIL!! Damn it. It was all in my mind. Problem was I was using bricks to judge veiw height and I must have had it angled so that it seemed like it had changed. Well I guess its back to noob status 4 me Link to comment Share on other sites More sharing options...
kackstuhl Posted November 28, 2010 Share Posted November 28, 2010 i actually got a similar problem, when switching to first person cam, the cam is about 3 meters above the ground (about double npc size), i started using 1st person legs mod and it did quite well, but as is used another skeleton this bug happened...does any1 have the original skeleton and can upload it, so i can test if it hast sth to do with the bug Link to comment Share on other sites More sharing options...
Stiggandr Posted January 10, 2011 Share Posted January 10, 2011 (edited) I'm new to windows (got the os about a month ago) and so, new to modding as well. I make no promises in what I say but it seemed to work for me so I thought I'd pass it along. Download TES construction set.go to file > datascroll through the mods until you find the race mod you want. double click it, set it as the active file, and "ok" your way out of that menu. Click on the character bar at the top of the screen. scroll on down to race and click that. Select the race you want via the menu on the left then go to the body data screen. You should be able to adjust height and weight from there. proportions are the exact same as the "setscale" option when you press " ` " in game. Be warned this also changes your characters speed and squishes them along z axis so they look a little chubby. I haven't tried it yet but I would assume weight would take care of the x and y axis disproportions. This also changes your encumbrance. Just save and close er up after that and it should all be good. I was able to successfully shorten my kawakhajiit without messing up the 1st person camera. Another heads up. if you used the "setscale" thing in game to change your characters height and saved your game, be sure to return it to default before you you actually adjust your characters height via tes construction set. Otherwise the scale you've set becomes the new "1" and your character gets shorter because of the height mod. They stack you become very ... very tiny. plus your still stuck in the same boat with the 1st person camera short and the 3rd person very short. Edited January 10, 2011 by Stiggandr Link to comment Share on other sites More sharing options...
Arborgon Posted March 5, 2012 Share Posted March 5, 2012 I'm playing a fairy charcter, scaled at .2 or .3.. anyway first person seems fine enough to me, but third person is WAY to high. If anyone knows how to fix this i'd appreciate the help. Link to comment Share on other sites More sharing options...
MsMirgel Posted March 16, 2012 Share Posted March 16, 2012 Hey I got kind of a similiar problem, but my camera is not taller or shorter than it should be but its like I am quite the distance left of my character, has anyone an idea how to fix this?Thanks Link to comment Share on other sites More sharing options...
Striker879 Posted March 16, 2012 Share Posted March 16, 2012 Are you using Deadly Reflex 6 or Unnecessary Violence II? Link to comment Share on other sites More sharing options...
MsMirgel Posted March 18, 2012 Share Posted March 18, 2012 Yeah, Im using UV II, with that compatibilty patch for bbb, does this cause the problem? Link to comment Share on other sites More sharing options...
Striker879 Posted March 19, 2012 Share Posted March 19, 2012 I believe I have seen the problem described like your view is shifted to over your left shoulder. Are you saying you are already using the BBB DeadlyReflex6UnnecessaryViolenceII CompatibilitySkeleton? Link to comment Share on other sites More sharing options...
MsMirgel Posted March 19, 2012 Share Posted March 19, 2012 Yes thats the one i use Link to comment Share on other sites More sharing options...
Striker879 Posted March 19, 2012 Share Posted March 19, 2012 I'm not sure what to advise in that case beyond wading through the UVII and DR mod comments looking for any reports of that problem (and possibly a solution if you're lucky). Link to comment Share on other sites More sharing options...
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