SergeantSneekyPants Posted March 14, 2019 Share Posted March 14, 2019 Whenever I'm wandering around the wasteland, certain objects in the distance have a tendency to pop-in and out with blue-green semi-transparent textures until I get close to them, at which point they display normally. I have modded the game, and I have texture mods (mod list and load order included in spoilers). I haven't experienced any crashes, and I'm running the game with Large Address Aware enabled, and FOSE. Any ideas what might be causing this? Screenshotshttps://imgur.com/OMyFT8Fhttps://imgur.com/43amZtLhttps://imgur.com/mN3p3nchttps://imgur.com/686000B Mod Listhttps://imgur.com/jCYrMZm Load Orderhttps://imgur.com/yf5lDo1 Link to comment Share on other sites More sharing options...
M48A5 Posted March 14, 2019 Share Posted March 14, 2019 (edited) You load list is incorrect. Streetlights should load between ThePitt and BrokenSteel. Proper order should be Craft then Calibr. Use only one of the FWE-Restore Tracers plugins. A lot of the plugins are not in the correct order. They should be in the same order as the DLCs, not scattered through the load list. Compatibility patches must load after the last mod that is being patched. A lot of the mods with plugins for the DLCs have a load order towards the bottom of the mod page. These load orders were made by the mod authors and should be followed. The images you supplied show the symptoms of trying to run more graphics than the game can handle. If the game is installed in the default "Program Files" the changes that are supposed to be made by FOSE and the 4GB patch were not done. This is due to the WIndows Account Control. This is a safeguard that will prevent any changes to be made to any file in "Program Files" Edited March 14, 2019 by M48A5 Link to comment Share on other sites More sharing options...
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