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Spell Toggle Through Dialogue Not Working


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Hi, I am trying to make it so that I can toggle my follower's spells through dialogue. Toggling the shout works just like it should, but the spells outright refuses. Something makes it so that it doesn't work but I can't for the life of me figure out what that is. Hopefully someone here can come up with a solution. I am at my wit's end. :sad: :confused:

 

Conditions

 

 

Works

Bw1Hod4.png

 

 

Doesn't Work

rW796O5.png

 

 

Works

3TPfLSG.png

 

 

Doesn't Work

q3hnayb.png

 

 

 

 

 

 

Quest Data

 

S1qA8rY.png

 

 

 

 

 

Scripts

 

 

 

Remove Shout Works

;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
;NEXT FRAGMENT INDEX 4
Scriptname CeliaRemoveShout Extends TopicInfo Hidden

;BEGIN FRAGMENT Fragment_2
Function Fragment_2(ObjectReference akSpeakerRef)
Actor akSpeaker = akSpeakerRef as Actor
;BEGIN CODE
akSpeaker.removeshout(BalgruufBattlecry)
;END CODE
EndFunction
;END FRAGMENT

;BEGIN FRAGMENT Fragment_3
Function Fragment_3(ObjectReference akSpeakerRef)
Actor akSpeaker = akSpeakerRef as Actor
;BEGIN CODE
debug.Notification("Celia does not summon the Balgruuf decoy")
;END CODE
EndFunction
;END FRAGMENT

;END FRAGMENT CODE - Do not edit anything between this and the begin comment

shout property BalgruufBattlecry auto

Remove Flames Doesn't Work

;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
;NEXT FRAGMENT INDEX 2
Scriptname CeliaRemoveFlames Extends TopicInfo Hidden

;BEGIN FRAGMENT Fragment_0
Function Fragment_0(ObjectReference akSpeakerRef)
Actor akSpeaker = akSpeakerRef as Actor
;BEGIN CODE
akSpeaker.removespell(FlamesLeftHand)
;END CODE
EndFunction
;END FRAGMENT

;BEGIN FRAGMENT Fragment_1
Function Fragment_1(ObjectReference akSpeakerRef)
Actor akSpeaker = akSpeakerRef as Actor
;BEGIN CODE
debug.Notification("Celia does not use Flames")
;END CODE
EndFunction
;END FRAGMENT

;END FRAGMENT CODE - Do not edit anything between this and the begin comment

SPELL Property FlamesLeftHand  Auto  

Add Shout Works

;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
;NEXT FRAGMENT INDEX 2
Scriptname CeliaAddShout Extends TopicInfo Hidden

;BEGIN FRAGMENT Fragment_1
Function Fragment_1(ObjectReference akSpeakerRef)
Actor akSpeaker = akSpeakerRef as Actor
;BEGIN CODE
debug.Notification("Celia will summon the Balgruuf decoy")
;END CODE
EndFunction
;END FRAGMENT

;BEGIN FRAGMENT Fragment_0
Function Fragment_0(ObjectReference akSpeakerRef)
Actor akSpeaker = akSpeakerRef as Actor
;BEGIN CODE
akSpeaker.addshout(BalgruufBattlecry)
;END CODE
EndFunction
;END FRAGMENT

;END FRAGMENT CODE - Do not edit anything between this and the begin comment

Shout Property BalgruufBattlecry  Auto  

Add Flames Doesn't Work

;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
;NEXT FRAGMENT INDEX 4
Scriptname CeliaAddFlames Extends TopicInfo Hidden

;BEGIN FRAGMENT Fragment_3
Function Fragment_3(ObjectReference akSpeakerRef)
Actor akSpeaker = akSpeakerRef as Actor
;BEGIN CODE
debug.Notification("Celia will now use Flames again")
;END CODE
EndFunction
;END FRAGMENT

;BEGIN FRAGMENT Fragment_2
Function Fragment_2(ObjectReference akSpeakerRef)
Actor akSpeaker = akSpeakerRef as Actor
;BEGIN CODE
akSpeaker.addspell(FlamesLeftHand)
;END CODE
EndFunction
;END FRAGMENT

;END FRAGMENT CODE - Do not edit anything between this and the begin comment


SPELL Property FlamesLeftHand  Auto  

 

 

Edited by Niborino9409
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Ah, it's the conditioning! Must've forgotten to set them to the LeftHand spells :pinch: Been so into finishing I couldn't see those :happy: I'll change those asap. :smile: Thanks! :D

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Edit: Nope, of course it wasn't that either. I have no idea why it doesn't work. :wallbash: :facepalm: :no:

 

Edit 2: I have had the spells on the follower (since it works for the shout) but when I removed them from her it works. I am happy but confused. :)

Edited by Niborino9409
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