Dalthire Posted August 5, 2012 Share Posted August 5, 2012 Part of a work around I am doing for a mod (Personal, maybe public if I get it working), I need to modify the multipliers for difficulty settings. I've had no luck finding them so far, so if some one could point me the Game > Settings > Variables What the values do and their names would be great, thanks! Link to comment Share on other sites More sharing options...
gsmanners Posted August 5, 2012 Share Posted August 5, 2012 I think the variables are: fDifficultyDamageMultiplier 10.000000 fDifficultyDefaultValue 0.000000 fDifficultyMaxValue 2.000000 fDifficultyMinValue -2.000000 fDiffMultHPByPCE 1.500000 fDiffMultHPByPCH 0.750000 fDiffMultHPByPCN 1.000000 fDiffMultHPByPCVE 2.000000 fDiffMultHPByPCVH 0.500000 fDiffMultHPToPCE 0.750000 fDiffMultHPToPCH 1.500000 fDiffMultHPToPCN 1.000000 fDiffMultHPToPCVE 0.500000 fDiffMultHPToPCVH 2.000000 fDiffMultXPE 0.750000 fDiffMultXPH 1.250000 fDiffMultXPN 1.000000 fDiffMultXPVE 0.500000 fDiffMultXPVH 1.500000 What all these mean is anyone's guess, though. Link to comment Share on other sites More sharing options...
Dalthire Posted August 5, 2012 Author Share Posted August 5, 2012 Haha, yeah. If anyone has any idea, it's be great. I've been messing around with fixing some of the Math-Mechanics for armor and other defenses. Because the game just purely isn't designed to be played on Mater or past level 30. Link to comment Share on other sites More sharing options...
Rustle32 Posted August 5, 2012 Share Posted August 5, 2012 I think the game difficulty changes damage ratios to make it easier or harder. Which is a lazy cop-out in my opinion. But the levels are: Level NPC vs Player damage Novice 1 to 4 Apprentice 1 to 2 Adept 1 to 1 Expert 2 to 1 Master 4 to 1 This means at Novice, you do 4 points of damage to every 1 point of damage NPCs do.At Master NPCs do 4 poinrs of damage for every 1 point you do using the same weapon.At Adept level all weapons do equal damage. A better way they could of handled difficulty is to adjust NPC Skill level, AI smartness and the number of Mob NPCs. More information on Skyrim UESP Wiki Difficulity Levels Link to comment Share on other sites More sharing options...
Dalthire Posted August 5, 2012 Author Share Posted August 5, 2012 I think I've managed to find the files. I think the game difficulty changes damage ratios to make it easier or harder. Which is a lazy cop-out in my opinion. I agree completely, it's a really weak way of dealing with the issue. Though, they didn't test Mastery and the game was supposed to be played past level 30. Hopefully this collection of changes I'm compiling will help give people a reason to keep playing past level 30 and onwards. Link to comment Share on other sites More sharing options...
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