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Quest can't find my scripts - No Papyrus Scripts Attached


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Hi, I am trying to add a new npc into my-pre exising(and working) quests. It is not going well, when in-game, the quest can't load the scripts even though they are in there when I check in the CK. I have the scripts in the correct folders and everything, that part hasn't changed. Only thing I have done is to add another GetIsID to my quest. There are 2 now if that matters, before there was only one. I can't find any info on how to fix this issue. :confused:

Edited by Niborino9409
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Are you testing on a new game or clean save? By clean save I mean one that has not seen the mod in question. Reason I ask is that once a quest is loaded everything is stored into memory and most changes made to that quest will not take affect. However, testing on a new game or clean save will allow such changes to take affect.

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If your quest is not dependent upon completion of any of the normal startup process then you can safely use COC at the main menu to teleport to a nearby cell. Otherwise you would need to start a completely new game to ensure that your mod's requirements are met in order for it to start properly.

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I redid the new esp and only put a condition in one quest and one dialogue line, that stopped the quest from firing on both npcs that should say the dialogue in the quest. When I removed the condition the npc who originally had the quest functions again. If I put in the condition for the other one it breaks for both. So seems like it's the conditions :)

 

Edit: after tweaking they fire. Now I just gotta figure out which ones to use.

Edited by Niborino9409
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