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FoMM crashes, doesn't save load order


newg

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So I'm trying to do a fresh install of Fallout 3. I download a few of the mods I believe are essential (Fook2, Ironsights, Fallout Reanimated) . They work fine together (I am also editing the Fook2 weapons myself to work with ironsights), but for some reason, Fallout Mod manager doesn't like to save my load order.

 

I'll reorganize it so that the DLC are at the top, under the main ESM, then put the mod's ESMs just under that. I start the game with no issues. Then I close FoMM, come back to my computer, re-open FoMM and Fallout 3.esm is now at the bottom of my load order.

 

When I try to export and then import my load order, FoMM just crashes.

Here is the "crash dump":

 

August-06-12 - 11:03:37 AM

Fomm 0.12.6

OS version: Microsoft Windows NT 6.1.7601 Service Pack 1

 

System.UnauthorizedAccessException: Access to the path 'C:\Program Files (x86)\Bethesda\Fallout 3\data\ThePitt.esm' is denied.

at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)

at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy)

at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize)

at System.IO.File.OpenFile(String path, FileAccess access, SafeFileHandle& handle)

at System.IO.File.SetLastWriteTimeUtc(String path, DateTime lastWriteTimeUtc)

at Fomm.MainForm.bSort_Click(Object sender, EventArgs e)

at System.Windows.Forms.Control.OnClick(EventArgs e)

at System.Windows.Forms.Button.OnClick(EventArgs e)

at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)

at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)

at System.Windows.Forms.Control.WndProc(Message& m)

at System.Windows.Forms.ButtonBase.WndProc(Message& m)

at System.Windows.Forms.Button.WndProc(Message& m)

at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)

at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)

at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

 

Any help is highly appreciated.

 

P.S., if I can align the fook2 weapons properly I'll upload it, but I don't intend on doing all the weapons, and never intended to upload it, the idea just popped up while I was typing this.

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  On 8/6/2012 at 4:10 PM, newg said:

System.UnauthorizedAccessException: Access to the path 'C:\Program Files (x86)\Bethesda\Fallout 3\data\ThePitt.esm' is denied.

This line basically explains what the problem is. Windows UAC (User Account Control) is denying you access to that path.

 

How to solve this:

 

Best long-term solution: Reinstall Fo3 into a directory that isn't affected by Windows UAC. It does comes at a prize of course, since you'll need to reinstall all of your mods too.

 

Another possible solution would be to open the properties of your main Fallout 3 folder, then change user permissions in the "Security" tab. (and make sure that when you confirm those changes, that they are applied to any and all sub-folders too)

 

The third option would be to simply disable Windows UAC altogether, but I'd only recommend that if you're an advanced user.

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