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Theft Prevention


thedisgrace

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How many times have you been trying to interact with an NPC or a chair or something of that nature, only to miss by a few pixels? Suddenly you're a thief, half the town is out for your blood, and you're stuck with a fine. How many times has this meant losing some amount of progress due to having to load a save?

 

The idea is basically a mod which would, when interacting with an 'owned' object, bring up a verification window warning you that the item is owned and taking it would be considered theft. It then gives you the option of leaving it alone, or taking it anyway.

 

In theory such a mod would just get in the way for thieves and not be necessary; it is more designed for other characters who never steal (or only steal under certain circumstances). That said, it could be implemented as a power that can be toggled on and off, for the sake of crime sprees. Alternatively, the window could disable for a brief period after ignoring it once. So if you steal something, the verification window will not appear again for a period of time, allowing the character to steal to their heart's content without interruption.

 

I'm afraid I know little in the way of scripting, but my hope is that it'd be relatively trivial either with SKSE or without it. Would anyone be interested in this?

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I was always under the impression that if you dropped the item again, everything would be cool.

I might be wrong, I haven't actually stolen anything in my playthroughs. A goody-two-shoes I am. :P

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the problem with dropping what you took is that sometimes you don't always realize what it was that you took because as said being off by 1 or 2 pixels, and since it's not there anymore, depending on your mods, and your inventory, it may as well be "good luck finding it"
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