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[LE] compiler gives error on working script


ZombieNL

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By default the DLC scripts are inside their own sub-folder. The Creation Kit cannot see into these sub-folders. Please make sure that you bump the DLC scripts up a level into the main source folder. Otherwise use an external tool for compiling that can be set up to use multiple folder locations. Sublime Text & Notepad++ are both capable programs.

 

Since you are using MO2, you can pack the DLC source scripts as if they were a mod and install them via MO2. Then only activate them when needing to work with DLC scripts in the Creation Kit.

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In mo2 i made a "mod" with the name "Creation Kit Scripts.rar" that is where i unpacked everything from the scripts.rar file. When i start ck with mo2 i make sure my "mod" is selected so all files are loaded and accessible when working in ck.

When i moved all dawnguard files to the source folder it found 160 files already present. I chose to overwrite the excisting files, guessing the dlc versions are newer/better.

The heartfires files found 40 files to overwrite, and dragonborn only 8

After moving all files to the Source folder, i started ck again and now i can the script from the start post without any errors. So when i re-installed ck in my attempt to fix the issue, i forgot to move the dlc file up one level.

I can be so stupid sometimes...

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