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Need Help retexturing a .dds file with transparency layers


wildgravity

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Upload the reclored versions somewhere in a .xcf format don't resave,export it as a .dds (I can't do anything with it if it has the streaks already) and I'll look at them/export them.

okay ill definitely do that. there are two versions one with and without mipmaps, give me a sec!!

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I zipped two up, because one of them had mipmaps and the other didnt and I wasnt sure which one would be easier to use.

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That texture you uploaded looks like it has had the alpha layer properties already flattened out of it.

 

 

 

The left has side has an alpha layer the right side has had it flattened out. You can tell by adding separate colored layer behind the hair like I did here.

 

To do your recolor you need the .dds which has still has the alpha layer saved into it. Then export it in gimp as BC2/Dxt3 and tell it generate mipmaps (update the color when zooming out).

 

If the .dds doesn't have the alpha layer properties in and looks like the image on the right that is likely why you have streaks.

Edited by Guest
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okay just to clarify that i understand what you're saying, heres what my process has been,

1.) load .dds file onto gimp
2.) colorize and turn to red

3.) export texture (in what was the wrong format)

4) streaks

 

and youre telling me the files i sent you already had the alpha layers flattened out of it. I -have- successfully recolored this texture before but i dont remember what i did to make that happen, so if I change the color and export it BC2/Dxt3 it should work?

thank you for being patient with me while you walk me through this

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or am I missing a step? because I exported it in gimp as BC2/Dxt3 and its still giving me white streaks when i apply it to the mesh, and i know that this texture can indeed be changed

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The steps should be:

1.) be load the .dds in gimp not the _n or _hl.dds just the one with the hair's color.

2.) recolor the top most layer don't touch the mipmaps, no need to.

3.) Export as .dds with compression settings for BC2/DXT3 and generate mip maps default settings (so the recolor will be updated in the mipmaps.)

 

As long as your exported recolored .dds can be opened in gimp and a you can add new colored layer behind it for an eye check test and it doesn't show evidence of flattening like in the example screenshot I posted you shouldn't be getting streaks. I am using 2.10.6 version of gimp with the .dds plugin.

 

If you still get streaks for some reason, send me the mesh and all the hairs original 3 .dds files and the exact steps to get your recolor and I'll either see what is wrong or send you back a recolored .dds sans the streaks when I get a chance.

Edited by Guest
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alright, I've followed your steps, again just to be sure ive followed them to the letter, im still getting the streaks despite it, though youre right, it should be exporting properly with these options, i'm not sure why it hasnt. My copy of gimp is up to date and so are the plugins. :\ so I'll go ahead and upload the complete file. Please note, ive rather hastily constructed the file path for this mod folder, as the original mod was uploaded on deviantart, and broken up into two seperate files, so ive merged both into one, and have included additional .dds files of my attempts to recolor the hair. The color i've been trying to alter it too is wine red. for like the zillionth time, thank you again for your help, and your patience in walking me through this.

 

https://drive.google.com/file/d/1u3yF5HmOrQeVlbRv7sjJ5tQn4Kt2k7Y0/view?usp=sharing

that link should have the original untouched files, as well as two altered files (gen5.dds and gen6.dds)

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Oh, before i forget, just to specify which .dds files are an issue, its the texture files that are attached to the BaS.nif mesh

so specifically Elizabeth_hair_bas_D

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Oh, before i forget, just to specify which .dds files are an issue, its the texture files that are attached to the BaS.nif mesh

so specifically Elizabeth_hair_bas_D

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