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Learning to Layer?


Marrionetta

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So basically. For one, this specific thing I want to do is for personal use (Also for educational purposes). I do not own the mod I wanna try this with therefore it will not be posted anywhere.

 

There's this mod I got from the Lovers Lab. Its this wicked steelish dragon's claw gauntlet that acts as a shield and naturally can go over my other hand armours. But since I'm a 2H user and don't have much love for shields (Cause I also love Duel Wielding), I wanted to make it so it's exactly as it is, but not a shield, so then I could still have it equipped (Along with the gloves or whatever I have under it) and use that hand (Left) as if the Gauntlet was simply an Asymmetrical hand gear set. I've been playing around with CK but without much luck. Both hands vanish.

 

Anyone could maybe tell me how to create a over layer similar to how shields work but without the actual bash/guard nature of it?

 

I basically just wanna have it equipped while using magic in that hand or a sword.

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I don't know the item in question you are referring to. However, if it is worn like a hand piece but is really a shield and you want it treated like a hand piece instead. Might be able to reassign the body part in Nifscope and then in CK. I've not actually done it but I read somewhere that you've got to change the mesh assignment in two places. Only issue being that if you want it to be use alongside another hand piece you'll have to use one of the 'unknown' or free entries for body parts. That said you'd then have to check all armor/accessory pieces you wish to wear with said hand shield switched to hand piece and make sure that you don't use the same body part entry as any of them.

 

this might help: http://wiki.tesnexus.com/index.php/Skyrim_bodyparts_number

 

EDIT: found this. walks you right thru the process I was talking about.

http://forums.nexusmods.com/index.php?/topic/576983-tutorial-assign-meshes-to-new-body-parts

Edited by IsharaMeradin
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