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[LE] How to edit actor mass in CK?


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You may want to check this topic :

https://forums.nexusmods.com/index.php?/topic/5119870-mass-knockdown-and-stagger-resistance/

 

* Keep in mind that "Mass" is closely linked with Game Physics and that "Mass" doesn't work as in "Civil Engineering" programs as they work in games.
I'm just mentioning this in case you are in the same job area.
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NPCs don't use mass to push object but "COLLISION", which is attached around their skeleton, tweaking their collision will cause a bunch of weird animation issues, it'll required a lot of patience to make it work correctly.

This also affect how they stand in surfaces - ground. Removing their collision will make an NPC go right through the ground.

 

The only "MASS" related option in CK is in Race/BodyData : BaseMass
* I don't know what will its effect would be by messing with this, i've never try it.
The other way to tweak the actor"s "MASS" is through Papyrus (GetActorValue, SetActorValue, Damage Actor Value, and so forth).
Here is a Link with all of the actors valus :
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Oh, gotta look at the Race values.

 

What I am talking about is that player also have collision and does not fall through, but player can not push npc off their place, while npc can push player (sometimes during dialogue) and objects away, so they have (or lack) some kind of property that allows them to do that. I tried setav mass and forceav mass console commands but they do nothing.

 

It can be tested by trying to run into NPC - 0 effect, but if you use "tc" console command to take control over them then you can use their actor to run into orignal player actor - they will push him away.

 

Maybe this have to do something with collision layers (aka player collision layer does not affect other actors but other actors affect player)?

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NPCs AI - Animation - Collision + Physics are all linked in a symbiotic relationship, while the player's character interaction does not required AI and Animation (AI controlled) and has a different symbiosis with the Game's Engine that's why NPC do things that player can't and vice versa.

* This will need a lot of digging up from your part in order to do what you are trying to.

Edited by maxarturo
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