Jump to content
⚠ Known Issue: Media on User Profiles ×

DarkPhoenixxy

Members
  • Posts

    34
  • Joined

  • Last visited

Everything posted by DarkPhoenixxy

  1. There is just a hole in the wall, not even a door. The pathing test shows the area is fine, navmesh object does not have (ISLAND) after name, no warnings either.
  2. Anyone knows what can cause this? Some kind of cell boundaries? I fixed the navmesh so it is continuous and not overlapping, no warning, the checking tool says its fine. NPC can walk in room1 and in room2. When they are trying to walk from room 1 to room 2 instead of going through doorway NPC runs toward the cell exit doorway and enters/exits it indefinitely. Anyone had anything similar?
  3. try setting cubemap to "textures\cubemaps\eyecubemap.dds" may give slightly different reflection, but at least we can see if the problem with map itself
  4. Oh, gotta look at the Race values. What I am talking about is that player also have collision and does not fall through, but player can not push npc off their place, while npc can push player (sometimes during dialogue) and objects away, so they have (or lack) some kind of property that allows them to do that. I tried setav mass and forceav mass console commands but they do nothing. It can be tested by trying to run into NPC - 0 effect, but if you use "tc" console command to take control over them then you can use their actor to run into orignal player actor - they will push him away. Maybe this have to do something with collision layers (aka player collision layer does not affect other actors but other actors affect player)?
  5. Cubemap problem (aka Environment), what shader does it uses in BSLightingShaderProperty? (the topmost setting). It should be something like "environment eye" or whatever (at work now so cant check). Also check shader flags for "uses cubemap/environment map". P.S.: Why old NifScope? P.P.S: Actually, try increasing specular.
  6. Thanks, but that thread does not seem to have much info on mass, more on stagger. All I need is to make actors not push/weigh objects, like player does.
  7. I can't find anywhere to edit actor's mass (not weight) in CK. Also, does it affect how actor affects the world (pushes other NPC/objects?) How can one make an actor not able to push NPC, like player's character?
  8. Thank you for your policy, i am glad its not like steam workshop.
  9. Open skeleton in nifscope and turn the node 90 degrees. Will probably have clipping with weight slider on high values or if heavy armor equipped.
  10. I have tried to make some artifacts disenchantable, but their enchants appear gray after disenchanting. Even after making list with keywords for shields and adding that to enchant. Anyone had expirience in that?
  11. Yay, it was named IdleVampireStandingFront. Unlike the actual .hkx name CK name do not having anything about feeding, wich is confusing :wallbash: Thank you for your help!
  12. Thanks :), but any idea how i can use them in papyrus script? Cos i cant put them in IDLE property :( Does paired animation have other type?
  13. Hello, i was looking for vampire feeding animation from dawnguard (IDLE that used on standing npc when charmed), only found bed and bedroll ones. If someone know the name please post it here.
  14. First one in the second row i know it was mod for oblivion, screenshot is from version ported to NWN2 Is there any hairpack that contains that haircut? Or other ones with extreamly long hair.
  15. Probably this one Proper Amining
  16. Thank you, i will try this one along with GetEquippedWeapon :) Edit: look like OnEquipped works fine, my savegame was messed up by some other mod so it was not working. It works fine now, sorry for trouble.
  17. hello, wanted to ask if someone know what i can use for weapon instead of OnEquipped, cos it seems to not trigger when i equip the sword :( OnLoad does not make it for me as i need to get actor who equipped sword. Or if there is a way to add spell to item, so actor have the effect as long as item equipped would be awesome.
  18. Have you activated them in the Skyrim Launcher (or mod manager you using)
  19. Would like an advice on what is the best way to apply fortify health with script. Changing actor values directly is last resort, so is there something i can do like add spell with effect of fortify heal or something similar.
  20. If anyone can advice a mod that makes your thane power (the one that make guards excuse your crime) to work once a day or once a week, but not once in game.
×
×
  • Create New...