Psenomorf Posted March 26, 2019 Share Posted March 26, 2019 Hello, comrades, I hope for your help. In a nutshell: when transferring the appearance of a companion from the plug-in "Ersilia Follower" to the plug-in "Vilja in Skyrim" the resulting character lost reflection in the eyes. Left-Ersilia, right-Vilja with her appearance:http://tesall.ru/uploads/monthly_03_2019/post-279439-0-48338900-1553582294_thumb.jpg Additional screenshots: Ersilia in the eyes all the time reflected all the garbage of the world, except in the dark not glow:http://tesall.ru/uploads/monthly_03_2019/post-279439-0-17229800-1553584481_thumb.jpg Vilja's eyes most of the time-just a matte texture:http://tesall.ru/uploads/monthly_03_2019/post-279439-0-91083000-1553584490_thumb.jpg And now, more with a description of the transfer process, in case I do something wrong: If we describe only the transfer of the eyes, I created a new TextureSet, with textures Ersilia. Registered Diffuse, Normal/Gloss, Environment Mask and Environment.http://tesall.ru/uploads/monthly_03_2019/post-279439-0-72294200-1553582830_thumb.jpg And a new HeadPart eye. The Model has not changed, but changed the texture on the new set, and Texture Set within the settings Model (the Edit button).http://tesall.ru/uploads/monthly_03_2019/post-279439-0-51733500-1553582969_thumb.jpg Then export the head via Ctrl+F4 and transfer the geometry using NifMerge. In NifScope at the eyes changed two parameters: Specular Color in the menu BSLightingShaderProperty.http://tesall.ru/uploads/monthly_03_2019/post-279439-0-82891700-1553583261_thumb.jpg And all the textures in the BSShaderTextureSet.http://tesall.ru/uploads/monthly_03_2019/post-279439-0-25974800-1553583304_thumb.jpg The result is retained and connected to the Vilja. Ersilia-Autonomous companion, no additional mods to it is not required, which means it uses only its own resources. All these resources are involved, but the reflection still does not appear. So, apparently, I don't know anything about the process of eye formation. Help, please. Page loaded in: 0.824 seconds Link to comment Share on other sites More sharing options...
DarkPhoenixxy Posted March 26, 2019 Share Posted March 26, 2019 (edited) Cubemap problem (aka Environment), what shader does it uses in BSLightingShaderProperty? (the topmost setting). It should be something like "environment eye" or whatever (at work now so cant check). Also check shader flags for "uses cubemap/environment map". P.S.: Why old NifScope? P.P.S: Actually, try increasing specular. Edited March 26, 2019 by DarkPhoenixxy Link to comment Share on other sites More sharing options...
Psenomorf Posted March 26, 2019 Author Share Posted March 26, 2019 Thanks for the reply1. Both plugins use "Eye envmap" in BSLightingShaderProperty"2. Shader Flag 1 & 2 are also absolutely identical, both have "SLSF1_Environment_Mapping" enabled"3. Sorry for the old NifScope, downloaded a new One Screenshots from NifScope, Left-Vilja, right-Ersilia:http://tesall.ru/uploads/monthly_03_2019/post-279439-0-40253800-1553621997_thumb.jpg http://tesall.ru/uploads/monthly_03_2019/post-279439-0-15718000-1553622000_thumb.jpg 4. When I increase the "Speculat Strength" really increases the brightness. However, the comparison shows that the reflections are very different. Although both plugins use the same texture set. Not so much brightness as detail. As if the textures are different. Game screenshot, Left-Vilja, right-Ersilia: http://tesall.ru/uploads/monthly_03_2019/post-279439-0-57832500-1553622004_thumb.jpg Link to comment Share on other sites More sharing options...
DarkPhoenixxy Posted March 26, 2019 Share Posted March 26, 2019 try setting cubemap to "textures\cubemaps\eyecubemap.dds"may give slightly different reflection, but at least we can see if the problem with map itself Link to comment Share on other sites More sharing options...
Psenomorf Posted March 26, 2019 Author Share Posted March 26, 2019 (edited) to DarkPhoenixxyPut, does not give such a pronounced effect, as in the plugin Ersilia. If it helps, then eyecubemap.dds is a 192x32 dds image: Edited March 26, 2019 by Psenomorf Link to comment Share on other sites More sharing options...
DarkPhoenixxy Posted March 26, 2019 Share Posted March 26, 2019 to DarkPhoenixxyPut, does not give such a pronounced effect, as in the plugin Ersilia. If it helps, then eyecubemap.dds is a 192x32 dds image:But reflections work? What does Ersilia's cubemap look like? Link to comment Share on other sites More sharing options...
Psenomorf Posted March 28, 2019 Author Share Posted March 28, 2019 (edited) It's done. As I wrote in the first post, in geometry transfer I completely relied on NifMerge and "in Nifskope at the eyes I changed only two parameters: Specular Color in the menu BSLightingShaderProperty and textures in the BSShaderTextureSet". Everything was decided by a complete transfer of the geometry of the eye NiTriShapeData in NifScope. The question can be considered closed. Thank you all. Edited March 28, 2019 by Psenomorf Link to comment Share on other sites More sharing options...
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