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[LE] Missing reflection in the eyes after the transfer the appearance of NPC's


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Hello, comrades, I hope for your help. In a nutshell: when transferring the appearance of a companion from the plug-in "Ersilia Follower" to the plug-in "Vilja in Skyrim" the resulting character lost reflection in the eyes. Left-Ersilia, right-Vilja with her appearance:

http://tesall.ru/uploads/monthly_03_2019/post-279439-0-48338900-1553582294_thumb.jpg

 

Additional screenshots:

 

 

Ersilia in the eyes all the time reflected all the garbage of the world, except in the dark not glow:

http://tesall.ru/uploads/monthly_03_2019/post-279439-0-17229800-1553584481_thumb.jpg

 

Vilja's eyes most of the time-just a matte texture:

http://tesall.ru/uploads/monthly_03_2019/post-279439-0-91083000-1553584490_thumb.jpg

 

 

 

And now, more with a description of the transfer process, in case I do something wrong:

 

 

If we describe only the transfer of the eyes, I created a new TextureSet, with textures Ersilia. Registered Diffuse, Normal/Gloss, Environment Mask and Environment.

http://tesall.ru/uploads/monthly_03_2019/post-279439-0-72294200-1553582830_thumb.jpg

 

And a new HeadPart eye. The Model has not changed, but changed the texture on the new set, and Texture Set within the settings Model (the Edit button).

http://tesall.ru/uploads/monthly_03_2019/post-279439-0-51733500-1553582969_thumb.jpg

 

Then export the head via Ctrl+F4 and transfer the geometry using NifMerge. In NifScope at the eyes changed two parameters: Specular Color in the menu BSLightingShaderProperty.

http://tesall.ru/uploads/monthly_03_2019/post-279439-0-82891700-1553583261_thumb.jpg

 

And all the textures in the BSShaderTextureSet.

http://tesall.ru/uploads/monthly_03_2019/post-279439-0-25974800-1553583304_thumb.jpg

 

The result is retained and connected to the Vilja.

 

 

 

Ersilia-Autonomous companion, no additional mods to it is not required, which means it uses only its own resources. All these resources are involved, but the reflection still does not appear. So, apparently, I don't know anything about the process of eye formation. Help, please.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

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Cubemap problem (aka Environment), what shader does it uses in BSLightingShaderProperty? (the topmost setting). It should be something like "environment eye" or whatever (at work now so cant check). Also check shader flags for "uses cubemap/environment map".

 

P.S.: Why old NifScope?

 

P.P.S: Actually, try increasing specular.

Edited by DarkPhoenixxy
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Thanks for the reply
1. Both plugins use "Eye envmap" in BSLightingShaderProperty"
2. Shader Flag 1 & 2 are also absolutely identical, both have "SLSF1_Environment_Mapping" enabled"
3. Sorry for the old NifScope, downloaded a new One
Screenshots from NifScope, Left-Vilja, right-Ersilia:

 

4. When I increase the "Speculat Strength" really increases the brightness. However, the comparison shows that the reflections are very different. Although both plugins use the same texture set. Not so much brightness as detail. As if the textures are different.

 

Game screenshot, Left-Vilja, right-Ersilia:

 

 

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It's done. As I wrote in the first post, in geometry transfer I completely relied on NifMerge and "in Nifskope at the eyes I changed only two parameters: Specular Color in the menu BSLightingShaderProperty and textures in the BSShaderTextureSet".

Everything was decided by a complete transfer of the geometry of the eye NiTriShapeData in NifScope.


The question can be considered closed. Thank you all.

Edited by Psenomorf
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