DexterMuIIen Posted March 26, 2019 Share Posted March 26, 2019 (edited) I love the game a lot, but it would be nice to have one more difficulty level and here is why, I can finish the game on HardCore difficulty and still have a lot of stuff in my inventory/item box:LEON A HardCore.This is my inventory before the final tyrant boss fight, just remove one flash bank,that was used to interrupt his instant kill attack. imgur.com/a/Yt3JdE9 I got some suggestion for New difficulty mod, so plz guys throw your suggestions or edit the existing ones.Enemies attack behavior changes:1. Zombies should have more range from where they start lunging at you, lunge distance should also be increased.1. Range/distance is a number, super fast and easy change?2. Lickers can not easily be killed with knife, knife will not lock stun them anymore, they will attack/hit you even when you are knifing them.2. Set it to false?3. Dogs should have more HitPoints let’s say 50% more, and their numbers should be increased by 33% Player should not be able to out run them (show me a human that can outrun a Doberman) http://storage.proboards.com/forum/images/smiley/smiley.png3. Simple number change?4. William / G1 should be almost immune to knife attacks (get rid of high FPS=extreme knife damage mechanics for all enemies)4. Simple number change?5. Mr. X / tyrant can not be stunned (broth to his knee by any weapons/damage)5. Set to false?6. William / G2 now must be hit 2 times with crane (get rid of tons of damage with only 1 crane hit mechanic)6. A bit complex, more code change is required?7. William / G3 has extra stage fight (moves can be same as third one, but weak spot appears and disappears, it is not exposed all the time)7. A bit complex, more code change is required?8. Plant zombies / ivys should have more range from where they start lunging at you, lunge distance should also be increased.8. Simple number change?Game mechanics changes9. Enemies attacks now stack, meaning after being bitten by 1 zombie,you are NOT invurnable for few seconds after that attack anymore, a different enemy will attack you immediately.This prevents player for being casual with mobs of enemies, you can not be bitten once then go thru 5 zombies and leave the area (They are ignoring you now for few seconds after you take damage, remove this mechanic) 9. Simple number change, cool down when you got iframes is just number or milliseconds. now is set to 3000, just set it to 1?10. You can not run by/pass any enemy EVEN is they are staggered. 10. Set to false/true, now it is something like: if (staggered){do not attack} ?This goes for zombies, plant zombies/ivys and adult G in the sewers. So once you figured out the mechanics that 1-2 bullets from a handgun into a leg can stun/stager a zombie and then you get a free pass by them, game becomes relatively easy. You can still stager lets say a zombie, but if you try to pass them while they are staggered/stunned, they will immediately attack you, so now you must face them and can not ignore them in tight hallways.11. Add lickers coming thru windows instead of some zombies. Not all of them offcourse but one or two lickers should be added to the game instead of window zombies, locations should be at random, so the player should use all boards to close as many windows as he can, now I just ignore them completely and just use 1 or 2 boards since lots of rooms you go thru once, maybe twice so boarding windows is not necessary at all.11. Simple object swap, every creature is an object, just swap it. ?12. Enemies coming thru windows should enter the room a bit earlier/before player is near them, so that you can not just run by them while they are coming in and completely ignore them. This way boarding all windows before enemies come in is important mechanic that should not be ignored. 12. Simple number change, they active on certain distance, distance is just a int / number?13. All weapons that have focus/crosshair get more accurate, will deal slightly more damage, but way less damage when focus is not used. So you can not just go trigger happy (with weapons that have this mechanic)13. Simple number change?14. You can not cheese the game, all safes, locks etc combinations can be the same on every playthru but the character wont interact with them until you find the proper clue/document/solution. You can no longer solve things that you are not supposed to. Simple I don’t know the combination yet can be displayed.14. A bit complex, more code change is required?15. There are no unlimited weapons in this difficulty15. Set to false in this mode?16. There is no save game16. Set to false in this mode.?17. There is no continue 17. Set to false in this mode?18. Double the amount of inactive zombies, so if the player kills them while inactive he needs to spend double the amount of ammo, where if letting them become active will result in half the ammo but combat is included.18. A bit complex, more code change is required? 19. Add armored zombies from DLC to main campaigns?19. Enemy Swapping? 20. Add poisoned zombies from DLC?20. Enemy Swapping? 21. Add regeneration zombies from DLC?21. Enemy Swapping? Plz corect me if I am wrong for anything above.I never moded any game, I would love to try it now.I am java developer so how I look at this is that most of this changes are just edit of some int or double objects value changes, also some Boolean changes:) Edited March 26, 2019 by DexterMuIIen Link to comment Share on other sites More sharing options...
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