SoulLimit Posted August 8, 2012 Share Posted August 8, 2012 Hi, I have a spell which activates when certain conditions are met, the 2 that I are most important are when the time is between Midnight and 6am, and this works fine, it only activates between these 2 times, normally. The problem occurs if you wait, sleep or by any other way skip the allocated times for the spell to activate between. What happens is that the spell still activates when you stop waiting etc., even though the time is outside of the conditions. Does anybody know what causes this? and more importantly does anybody know how to stop this from happening? The attached photo is the conditions for the magic effect of the spell. Thanks SoulLimit Link to comment Share on other sites More sharing options...
SoulLimit Posted August 13, 2012 Author Share Posted August 13, 2012 I have had this problem with spells of a similar nature before, does anybody know of a way to stop it happening? Link to comment Share on other sites More sharing options...
tetradite Posted August 13, 2012 Share Posted August 13, 2012 Hi, I have a spell which activates when certain conditions are met, the 2 that I are most important are when the time is between Midnight and 6am, and this works fine, it only activates between these 2 times, normally. The problem occurs if you wait, sleep or by any other way skip the allocated times for the spell to activate between. What happens is that the spell still activates when you stop waiting etc., even though the time is outside of the conditions. Does anybody know what causes this? and more importantly does anybody know how to stop this from happening? The attached photo is the conditions for the magic effect of the spell. Thanks SoulLimit So I think you're forcing a werewolf transformation between midnight and 6am yes? The game is activating the spell when the player stops waiting/sleeping because the condition was met while sleeping/waiting and it cannot activate while doing those activities. Logically I'd suggest either: 1) Split it into two spells, one to force beast form with condition ==0 hours, and one to force it back off with condition ==6 hours. 2) Keep your spell as it is, but add a copy of it that forces human form with conditions <=0 hours and >=6 hours (the reverse of your current time conditions). I don't know if that would give you issues with not being able to manually switch to beast form outside of midnight to 6 though. Link to comment Share on other sites More sharing options...
SoulLimit Posted August 13, 2012 Author Share Posted August 13, 2012 yeah, that is correct, and that is what I believed was the problem. And I have already got 2 spells which force you into and out of beast, with opposite conditions, and all that happens is it changes them into beast form, then changes them straight back out again. Link to comment Share on other sites More sharing options...
tetradite Posted August 13, 2012 Share Posted August 13, 2012 yeah, that is correct, and that is what I believed was the problem. And I have already got 2 spells which force you into and out of beast, with opposite conditions, and all that happens is it changes them into beast form, then changes them straight back out again. Yeah, I suspected the change-change would happen. I guess you're looking for condition type that checks whether or not the player is currently active (i.e not sleeping or waiting). I guess that the sleeping one must exist because the Dark Brotherhood quest (the part when you get abducted to the abandoned shack) is triggered when you sleep... have a look through that quest and you might find what you're looking for to check for sleeping. Not sure about waiting though. Link to comment Share on other sites More sharing options...
SoulLimit Posted August 13, 2012 Author Share Posted August 13, 2012 Okay, will do. Thanks :D Link to comment Share on other sites More sharing options...
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