SKKmods Posted March 29, 2019 Share Posted March 29, 2019 (edited) Just allowed the Bethesda launcher to update so I can take a look at Fallout 76 in 2019 and it has: Updated CreationKit.exe from 1.10.15.0 to 1.10.130.0 Unpacked a whole load of new ...\Fallout4\data\script\source from new zip files Regressed the ...\Fallout 4\Papyrus Compiler\ScriptCompile*.bat papyrus compiler file paths back to a Bethesda developer's build/release system folder structure. For reference this my known good default install path from ScriptCompileReleaseFinal.bat "C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Papyrus Compiler\PapyrusCompiler.exe" %1 -f="C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\Base\Institute_Papyrus_Flags.flg" -i="C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User;C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\Base" -o="C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\Scripts" -optimize -release -final pause Be careful out there .... Edit: included Fallout4 in the file paths so its clear I'm writing about Fallout4 not Fallout f***ing 76 here. Edited March 30, 2019 by SKK50 Link to comment Share on other sites More sharing options...
deadbeeftffn Posted March 30, 2019 Share Posted March 30, 2019 (edited) Also, if you have moved your FO4 folder with SteamMover, you have to move your Game again. It seems to be save to ignore the warning (something like "the folder already exists"). Edith:I don't take any responsibility if you trash your game :laugh: Make a backup first. Edited March 30, 2019 by deadbeeftffn Link to comment Share on other sites More sharing options...
SKKmods Posted March 30, 2019 Author Share Posted March 30, 2019 Plus if you happen to maintain stuff on bethesda.net, just posted this: CK 1.10.130.0 will not update existing mods Bethesda launcher just updated CreationKit.exe from 1.10.15.0 to 1.10.130.0The size of the binaries has changed from 80,222,208 bytes to 80,121,856 bytes so this updae is more than just external scripts.1.10.130.0 will not update existing mods error: Failed to Update Existing Mod Internal or Communication Error.Restoring CreationKit.exe version 1.10.15.0 updates mods fine. KEEP A BACKUP COPY OF ALL BINARIES ! Link to comment Share on other sites More sharing options...
xXxSyNc08 Posted October 7, 2019 Share Posted October 7, 2019 (edited) Plus if you happen to maintain stuff on bethesda.net, just posted this: CK 1.10.130.0 will not update existing mods Bethesda launcher just updated CreationKit.exe from 1.10.15.0 to 1.10.130.0The size of the binaries has changed from 80,222,208 bytes to 80,121,856 bytes so this updae is more than just external scripts.1.10.130.0 will not update existing mods error: Failed to Update Existing Mod Internal or Communication Error.Restoring CreationKit.exe version 1.10.15.0 updates mods fine. KEEP A BACKUP COPY OF ALL BINARIES !Does anybody know how one should go about restoring the Creation Kit.exe to 1.10.15.0? Edit: Nevermind. I found an older version of F4's CK.exe on my girlfriends Laptop. Thanks for the warning, SKK50. Edited October 7, 2019 by xXxSyNc08 Link to comment Share on other sites More sharing options...
SKKmods Posted October 7, 2019 Author Share Posted October 7, 2019 The issue is fixed and 1.10.130.0 is now required to publish after 26 Aug 2019 https://bethesda.net/community/topic/329578/fo4-creation-kit-updates-necessary-for-uploads?language%5B%5D=en Bestesda updated the publishing Link to comment Share on other sites More sharing options...
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