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Fallout Uncapped: Are My Ideas Possible?


Evarin

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As I mentioned in the Fallout Mod Request Folder, i'm looking to make a game balance mod that basically removes caps from the game. That being said, I know nothing about programming mods and need some info if you guys in the know can answer a few questions. Please also tell me what mod tool is needed to make the change (GECK, FOSE, FO3Edit, etc)

 

1. Has a mod like this been done before? I don't want to waste my time if this idea has already been implemented elsewhere.

 

2. Is it possible to set cap worth to zero?

 

3. Is it possible to set cap spawn rates to zero?

 

4. Is it possible to remove all caps from vendors?

 

5. Is it possible to change what weapons/gear enemies spawn with?

 

6. Is it possible to tweak the durability of specific gear enemies spawn with?

 

7. Is it possible to change the rewards quests give out?

 

8. What programs are used to change item weight?

 

9. What methods are there for changing NPC dialogue?

 

10. What methods are there for making items worth less than one cap? .01-.99?

 

 

Also, if there is a simple resource of knowledge for modding, please point me in that direction. If someone is feeling EXTREMELY generous, could they volunteer themselves to be a mentor? I'd like to have someone I can bounce questions and ideas off of as I work.

 

Thanks in advance,

E

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1. Don't know

 

2. The value can be set to 0 in the G.E.C.K.

 

3.-7. Yes, but it is a LOT of work!

 

8. The G.E.C.K., but there are some limits. Ammo for example can't have weight.

 

9. It is done in the G.E.C.K., but i don't know how since i didn't need to change any dialogue yet.

 

10. Item value can be changed very easy in the G.E.C.K., but i don't know if decimal values are possible.

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The idea is to change the game to a true barter system. Without caps, you wouldn't be able to easily stockpile wealth. Ammo would be the main currency, and you would either be forced to use melee weapons, or literally expend your wealth in order to use more advanced weaponry. Without caps, you can also simplify the cost of items. Costs for items would be reduced, but in order to purchase items, you would need to expend useful items like ammo, weaponry, and drugs. The worth of items would also be reduced. Any item that is not food, ammo, weapons, gear, or meds would have a negligable value. Raider armor would only buy you a few bullets. It would still have value, but not enough to just slaughter them relentlessly and become rich.

 

The overall point of the mod is to not only bring the economy into balance as a true barter system, but to also balance the game towards melee combat in most early/mid-game scenarios. Ammo would be extremely scarce. You'd only find rounds in ammo tins, not in drawers and the like. Enemies would be balanced by having a greater reliance on melee weapons. Those that did carry weapons would have them be nearly broken, essentially minimizing ammo scarcity by having them switch to melee once the weapon breaks.

 

Finally, I would attempt to base the mod around FWEs weight standards, so you could not simply carry every round you had on your person, or a fortune in drugs, etc. Remember too that without caps, you would only be able to expend your hard earned loot on items merchants stock that is useful to you. This mod would radically alter the economy of the game and make you think twice about every round you fire off. It may not be for everyone, but honestly, once I hit 10k+ caps in Fallout I lose interest. Many mods try to put off that moment for as long as possible. This mod would circumvent that problem entirely.

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