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I installed an ENB but I deleted it cleanly. I deleted Oblivion.ini but no difference.

I post some inis:

Oblivion.ini

[General]
SStartingCell=

SStartingCellY=
SStartingCellX=
SStartingWorld=

STestFile10=
STestFile9=
STestFile8=
STestFile7=
STestFile6=
STestFile5=
STestFile4=
STestFile3=
STestFile2=
STestFile1=

bEnableProfile=0
bDrawSpellContact=0
bRunMiddleLowLevelProcess=1
iHoursToSleep=3
bActorLookWithHavok=0
SMainMenuMusicTrack=special\tes4title.mp3
bUseEyeEnvMapping=1
bFixFaceNormals=0
bUseFaceGenHeads=1
bFaceMipMaps=1
bFaceGenTexturing=1
bDefaultCOCPlacement=0
uGridDistantTreeRange=15
uGridDistantCount=25
uGridsToLoad=5
fGlobalTimeMultiplier=1.0000
bNewAnimation=1
fAnimationDefaultBlend=0.1000
fAnimationMult=1.0000
bFixAIPackagesOnLoad=0
bForceReloadOnEssentialCharacterDeath=1
bKeepPluginWhenMerging=0
bCreate Maps Enable=0
SLocalSavePath=Saves\
SLocalMasterPath=Data\
bDisableDuplicateReferenceCheck=1
bTintMipMaps=0
uInterior Cell Buffer=3
uExterior Cell Buffer=36
iIntroSequencePriority=3
bPreloadIntroSequence=1
fStaticScreenWaitTime=3.0000
SCreditsMenuMovie=CreditsMenu.bik
SMainMenuMovie=Map loop.bik
SMainMenuMovieIntro=Oblivion iv logo.bik
SIntroSequence=bethesda softworks HD720p.bik,2k games.bik,game studios.bik,Oblivion Legal.bik
iFPSClamp=0
bRunVTuneTest=0
STestFile1=
bActivateAllQuestScripts=0
fQuestScriptDelayTime=5.0000
SMainMenuMusic=Special\TES4Title.mp3
bUseThreadedBlood=0
bUseThreadedMorpher=0
bExternalLODDataFiles=1


[Display]
uVideoDeviceIdentifierPart1=3619102434
uVideoDeviceIdentifierPart2=298789739
uVideoDeviceIdentifierPart3=1693144290
uVideoDeviceIdentifierPart4=903135804
fDecalLifetime=10.0
bEquippedTorchesCastShadows=0
bReportBadTangentSpace=0
bStaticMenuBackground=1
bForcePow2Textures=0
bForce1XShaders=0
bHighQuality20Lighting=0
bAllow20HairShader=1
bAllowScreenShot=0
iMultiSample=0
bDoTallGrassEffect=1
bForceMultiPass=1
bDoTexturePass=1
bDoSpecularPass=1
bDoDiffusePass=1
bDoAmbientPass=1
bDoCanopyShadowPass=1
bDrawShadows=0
bUseRefractionShader=1
bUse Shaders=1
iNPatchNOrder=0
iNPatchPOrder=0
iNPatches=0
iLocation Y=0
iLocation X=0
bFull Screen=1
iSize W=1680
iSize H=1050
iAdapter=0
iScreenShotIndex=0
SScreenShotBaseName=ScreenShot
iAutoViewMinDistance=2000
iAutoViewHiFrameRate=40
iAutoViewLowFrameRate=20
bAutoViewDistance=0
fDefaultFOV=75.0000
fNearDistance=10.0000
fFarDistance=10000.0000
iDebugTextLeftRightOffset=10
iDebugTextTopBottomOffset=10
bShowMenuTextureUse=1
iDebugText=2
blocalmapshader=0
bDoImageSpaceEffects=1
fShadowLOD2=400.0000
fShadowLOD1=200.0000
fLightLOD2=1500.0000
fLightLOD1=1000.0000
fSpecularLOD2=1300.0
fSpecularLOD1=1000.0
fEnvMapLOD2=800.0000
fEnvMapLOD1=500.0000
fEyeEnvMapLOD2=190.0000
fEyeEnvMapLOD1=130.0000
iPresentInterval=1
iShadowFilter=2
iActorShadowCountExt=3
iActorShadowCountInt=5
bActorSelfShadowing=0
bShadowsOnGrass=0
bDynamicWindowReflections=1
iTexMipMapSkip=0
fGrassStartFadeDistance=6000.0
fGrassEndDistance=7000.0
bDecalsOnSkinnedGeometry=1
bFullBrightLighting=0
iMaxLandscapeTextures=0
bLODPopActors=0
bLODPopItems=0
bLODPopObjects=0



[Controls]
fVersion=1.8000
Forward=0011FFFF
Back=001FFFFF
Slide Left=001EFFFF
Slide Right=0020FFFF
Use=00FF00FF
Activate=0012FFFF
Block=003801FF
Cast=002EFFFF
Ready Item=0021FFFF
Crouch/Sneak=001DFFFF
Run=002AFFFF
Always Run=003AFFFF
Auto Move=0010FFFF
Jump=0039FFFF
Toggle POV=001302FF
Menu Mode=000FFFFF
Rest=0014FFFF
Quick Menu=003BFFFF
Quick1=0002FFFF
Quick2=0003FFFF
Quick3=0004FFFF
Quick4=0005FFFF
Quick5=0006FFFF
Quick6=0007FFFF
Quick7=0008FFFF
Quick8=0009FFFF
QuickSave=003FFFFF
QuickLoad=0043FFFF
Grab=0022FFFF
bInvertYValues=0
fXenonLookXYMult=0.0005
fMouseSensitivity=0.0020
;X = 1, Y = 2, Z = 3, XRot = 4, YRot = 5, ZRot = 6
iJoystickMoveFrontBack=2
iJoystickMoveLeftRight=1
fJoystickMoveFBMult=1.0000
fJoystickMoveLRMult=1.0000
iJoystickLookUpDown=6
iJoystickLookLeftRight=3
fJoystickLookUDMult=0.0020
fJoystickLookLRMult=0.0020
fXenonMenuMouseXYMult=0.0003
bBackground Mouse=0
bBackground Keyboard=0
bUse Joystick=1
fXenonLookMult=0.0030
fXenonMenuStickSpeedMaxMod=5.0000
iXenonMenuStickSpeedThreshold=20000
iXenonMenuStickThreshold=1000
;Language values: 0-English, 1-German, 2-French, 3-Spanish, 4-Italian
iLanguage=0
SlideLeft=001EFFFF
SlideRight=0020FFFF


[Water]
fAlpha=0.5000
uSurfaceTextureSize=128
SSurfaceTexture=water
SNearWaterOutdoorID=NearWaterOutdoorLoop
SNearWaterIndoorID=NearWaterIndoorLoop
fNearWaterOutdoorTolerance=1024.0000
fNearWaterIndoorTolerance=512.0000
fNearWaterUnderwaterVolume=0.9000
fNearWaterUnderwaterFreq=0.3000
uNearWaterPoints=8
uNearWaterRadius=1000
uSurfaceFrameCount=32
uSurfaceFPS=12
bUseWaterReflectionsMisc=0
bUseWaterReflectionsStatics=0
bUseWaterReflectionsTrees=0
bUseWaterReflectionsActors=0
bUseWaterReflections=1
bUseWaterHiRes=1
bUseWaterDisplacements=1
bUseWaterShader=1
uDepthRange=125
bUseWaterDepth=1
bUseWaterLOD=1
fTileTextureDivisor=4.7500
fSurfaceTileSize=2048.0000

[Audio]
bDSoundHWAcceleration=1
fMinSoundVel=10.0000
fMetalLargeMassMin=25.0000
fMetalMediumMassMin=8.0000
fStoneLargeMassMin=30.0000
fStoneMediumMassMin=5.0000
fWoodLargeMassMin=15.0000
fWoodMediumMassMin=7.0000
fDialogAttenuationMax=35.0000
fDialogAttenuationMin=7.7500
bUseSoundDebugInfo=1
fUnderwaterFrequencyDelta=0.0000
bUseSoftwareAudio3D=0
fDefaultEffectsVolume=0.8000
fDefaultMusicVolume=0.3000
fDefaultFootVolume=0.8000
fDefaultVoiceVolume=0.8000
fDefaultMasterVolume=1.0000
bMusicEnabled=1
bSoundEnabled=1
fLargeWeaponWeightMin=25.0000
fMediumWeaponWeightMin=8.0000
fSkinLargeMassMin=30.0000
fSkinMediumMassMin=5.0000
fChainLargeMassMin=30.0000
fChainMediumMassMin=5.0000
fDBVoiceAttenuationIn2D=0.0000
iCollisionSoundTimeDelta=50
fGlassLargeMassMin=25.0000
fGlassMediumMassMin=8.0000
fClothLargeMassMin=25.0000
fClothMediumMassMin=8.0000
fEarthLargeMassMin=30.0000
fEarthMediumMassMin=5.0000
bUseSpeedForWeaponSwish=1
fLargeWeaponSpeedMax=0.9500
fMediumWeaponSpeedMax=1.1000
fPlayerFootVolume=0.9000
fDSoundRolloffFactor=4.0000
fMaxFootstepDistance=1100.0000
fHeadroomdB=2.0000
iMaxImpactSoundCount=32
fMainMenuMusicVolume=0.6


[shockBolt]
bDebug=0
fGlowColorB=1.0000
fGlowColorG=0.6000
fGlowColorR=0.0000
fCoreColorB=1.0000
fCoreColorG=1.0000
fCoreColorR=1.0000
fCastVOffset=-10.0000
iNumBolts=7
fBoltGrowWidth=1.0000
fBoltSmallWidth=3.0000
fTortuosityVariance=8.0000
fSegmentVariance=35.0000
fBoltsRadius=24.0000

[Pathfinding]
bDrawPathsDefault=0
bPathMovementOnly=0
bDrawSmoothFailures=0
bDebugSmoothing=0
bSmoothPaths=1
bSnapToAngle=0
bDebugAvoidance=0
bDisableAvoidance=0
bBackgroundPathing=0

[MAIN]
bEnableBorderRegion=1


[Combat]
bEnableBowZoom=1
bDebugCombatAvoidance=0
fMinBloodDamage=1.0000
fHitVectorDelay=0.4000
iShowHitVector=0


[HAVOK]
bDisablePlayerCollision=0
fJumpAnimDelay=0.75
bTreeTops=0
iSimType=1
bPreventHavokAddAll=0
bPreventHavokAddClutter=0
fMaxTime=0.0167
bHavokDebug=0
fRF=1000.0000
fOD=0.9000
fSE=0.3000
fSD=0.9800
iResetCounter=5
fMoveLimitMass=95.0000
iUpdateType=0
bHavokPick=0


[interface]
fDlgLookMult=0.3000
fDlgLookAdj=0.0000
fDlgLookDegStop=0.2000
fDlgLookDegStart=2.0000
fDlgFocus=2.1000
fKeyRepeatInterval=50.0000
fKeyRepeatTime=500.0000
fActivatePickSphereRadius=16.0000
fMenuModeAnimBlend=0.0000
iSafeZoneX=20
iSafeZoneY=20
iSafeZoneXWide=20
iSafeZoneYWide=20

[LoadingBar]

[Menu]
fCreditsScrollSpeed=40.0000
iConsoleTextYPos=890
iConsoleTextXPos=30
iConsoleVisibleLines=15
iConsoleHistorySize=50
rDebugTextColor=255,251,233
iConsoleFont=3
iDebugTextFont=3



[GamePlay]
bDisableDynamicCrosshair=0
bSaveOnTravel=0
bSaveOnWait=0
bSaveOnRest=0
bCrossHair=1
iDifficultyLevel=50
bGeneralSubtitles=1
bDialogueSubtitles=1
bInstantLevelUp=0
bHealthBarShowing=0
fHealthBarFadeOutSpeed=1.0000
fHealthBarSpeed=80.0000
fHealthBarHeight=4.0000
fHealthBarWidth=40.0000
fHealthBarEmittanceFadeTime=0.5000
fHealthBarEmittanceTime=1.5000


[Fonts]
sfontfile_1=Data\Fonts\DarN_Morris_Roman_28.fnt
sfontfile_2=Data\Fonts\DarN_Kingthings_Petrock_14.fnt
sfontfile_3=Data\Fonts\DarN_Kingthings_Petrock_16.fnt
sfontfile_4=Data\Fonts\DarN_Oblivion_28.fnt
SFontFile_5=Data\Fonts\Handwritten.fnt


[speedTree]
iTreeClonesAllowed=1
fCanopyShadowGrassMult=1.0000
iCanopyShadowScale=512
fTreeForceMaxBudAngle=-1.0000
fTreeForceMinBudAngle=-1.0000
fTreeForceLeafDimming=-1.0000
fTreeForceBranchDimming=-1.0000
fTreeForceCS=-1.0000
fTreeForceLLA=-1.0000
fTreeLODExponent=1.0000
bEnableTrees=1
bForceFullLOD=0


[Debug]
bDebugFaceGenCriticalSection=0
bDebugFaceGenMultithreading=0
bDebugSaveBuffer=0


[backgroundLoad]


[LOD]
fLodDistance=500.0000
bUseFaceGenLOD=0
iLODTextureTiling=2
iLODTextureSizePow2=8
fLODNormalTextureBlend=0.5000
bDisplayLODLand=1
bDisplayLODBuildings=1
bDisplayLODTrees=1
bLODPopTrees=0
bLODPopActors=0
bLODPopItems=0
bLODPopObjects=0
fLODFadeOutMultActors=5.0000
fLODFadeOutMultItems=2.0000
fLODFadeOutMultObjects=5.0000
fLODMultLandscape=1.0000
fLODMultTrees=1.8
fLODMultActors=10.0
fLODMultItems=10.0
fLODMultObjects=10.0
iFadeNodeMinNearDistance=400
fLODFadeOutPercent=0.9000
fLODBoundRadiusMult=3.0000
fTalkingDistance=2000.0000

fTreeLODMax=2.0000
fTreeLODMin=0.0200
fTreeLODDefault=1.2000

[Weather]
fSunGlareSize=350.0000
fSunBaseSize=250.0000
bPrecipitation=1
fAlphaReduce=1.0000
SBumpFadeColor=255,255,255,255
SLerpCloseColor=255,255,255,255
SEnvReduceColor=255,255,255,255

[Voice]
SFileTypeLTF=ltf
SFileTypeLip=lip
SFileTypeSource=wav
SFileTypeGame=mp3


[Grass]
iMinGrassSize=80
fGrassEndDistance=3000.0000
fGrassStartFadeDistance=2000.0000
bGrassPointLighting=0
bDrawShaderGrass=1
iGrassDensityEvalSize=2
iMaxGrassTypesPerTexure=2
fWaveOffsetRange=1.7500

[Landscape]
bCurrentCellOnly=0
bPreventSafetyCheck=0
fLandTextureTilingMult=2.0000


[bLightAttenuation]
fQuadraticRadiusMult=1.0000
fLinearRadiusMult=1.0000
bOutQuadInLin=0
fConstantValue=0.0000
fQuadraticValue=16.0000
fLinearValue=3.0000
uQuadraticMethod=2
uLinearMethod=1
fFlickerMovement=8.0000
bUseQuadratic=1
bUseLinear=0
bUseConstant=0


[blurShaderHDRInterior]
fTargetLUM=1.0000
fUpperLUMClamp=1.0000
fEmissiveHDRMult=1.0000
fEyeAdaptSpeed=0.5000
fBrightScale=2.2500
fBrightClamp=0.2250
fBlurRadius=7.0000
iNumBlurpasses=1


[blurShaderHDR]
fTargetLUM=1.2000
fUpperLUMClamp=1.0000
fGrassDimmer=1.3000
fTreeDimmer=1.2000
fEmissiveHDRMult=1.0000
fEyeAdaptSpeed=0.7000
fSunlightDimmer=1.3000
fSIEmmisiveMult=1.0000
fSISpecularMult=1.0000
fSkyBrightness=0.5000
fSunBrightness=0.0000
fBrightScale=1.5000
fBrightClamp=0.350
fBlurRadius=4.0000
iNumBlurpasses=2
iBlendType=2
bDoHighDynamicRange=1


[blurShader]
fSunlightDimmer=1.0000
fSIEmmisiveMult=1.0000
fSISpecularMult=1.0000
fSkyBrightness=0.5000
fSunBrightness=0.0000
fAlphaAddExterior=0.2000
fAlphaAddInterior=0.5000
iBlurTexSize=256
fBlurRadius=0.0300
iNumBlurpasses=1
iBlendType=2
bUseBlurShader=0


[GethitShader]
fBlurAmmount=0.5000
fBlockedTexOffset=0.0010
fHitTexOffset=0.0050
[MESSAGES]
bBlockMessageBoxes=0
bSkipProgramFlows=1
bAllowYesToAll=1
bDisableWarning=1
iFileLogging=0
[DistantLOD]
bUseLODLandData=0
fFadeDistance=12288.0000
[GeneralWarnings]
SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.

SMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save.
This may result in errors. Saving again will clear this message
but not necessarily fix any errors.

[Archive]
SMasterMiscArchiveFileName=Oblivion - Misc.bsa
SMasterVoicesArchiveFileName2=Oblivion - Voices2.bsa
SMasterVoicesArchiveFileName1=Oblivion - Voices1.bsa
SMasterSoundsArchiveFileName=Oblivion - Sounds.bsa
SMasterTexturesArchiveFileName1=Oblivion - Textures - Compressed.bsa
SMasterMeshesArchiveFileName=Oblivion - Meshes.bsa
SInvalidationFile=ArchiveInvalidation.txt
iRetainFilenameOffsetTable=1
iRetainFilenameStringTable=1
iRetainDirectoryStringTable=1
bCheckRuntimeCollisions=0
bInvalidateOlderFiles=1
bUseArchives=1
SArchiveList=Oblivion - Meshes.bsa, Oblivion - Textures - Compressed.bsa, Oblivion - Sounds.bsa, Oblivion - Voices1.bsa, Oblivion - Voices2.bsa, Oblivion - Misc.bsa
[CameraPath]
iTake=0
SDirectoryName=TestCameraPath
iFPS=60
SNif=Test\CameraPath.nif
[Absorb]
fAbsorbGlowColorB=1.0000
fAbsorbGlowColorG=0.6000
fAbsorbGlowColorR=0.0000
fAbsorbCoreColorB=1.0000
fAbsorbCoreColorG=1.0000
fAbsorbCoreColorR=1.0000
iAbsorbNumBolts=1
fAbsorbBoltGrowWidth=0.0000
fAbsorbBoltSmallWidth=7.0000
fAbsorbTortuosityVariance=2.0000
fAbsorbSegmentVariance=7.0000
fAbsorbBoltsRadius=5.0000
[OPENMP]
iThreads=3
iOpenMPLevel=10
[TestAllCells]
bFileShowTextures=1
bFileShowIcons=1
bFileSkipIconChecks=0
bFileTestLoad=0
bFileNeededMessage=1
bFileGoneMessage=1
bFileSkipModelChecks=0
[CopyProtectionStrings]
SCopyProtectionMessage2=Insert the Oblivion Disc.
SCopyProtectionTitle2=Oblivion Disc Not Found
SCopyProtectionMessage=Unable to find a CD-ROM/DVD drive on this computer.
SCopyProtectionTitle=CD-ROM Drive Not Found



Oblivion Reloaded:

; Keycodes. Use the "Dec" value from the list below.
; Hex Dec Button
; 0x01 1 Escape
; 0x02 2 1
; 0x03 3 2
; 0x04 4 3
; 0x05 5 4
; 0x06 6 5
; 0x07 7 6
; 0x08 8 7
; 0x09 9 8
; 0x0A 10 9
; 0x0B 11 0
; 0x0C 12 Minus
; 0x0D 13 Equals
; 0x0E 14 Backspace
; 0x0F 15 Tab
; 0x10 16 Q
; 0x11 17 W
; 0x12 18 E
; 0x13 19 R
; 0x14 20 T
; 0x15 21 Y
; 0x16 22 U
; 0x17 23 I
; 0x18 24 O
; 0x19 25 P
; 0x1A 26 Left Bracket
; 0x1B 27 Right Bracket
; 0x1C 28 Enter
; 0x1D 29 Left Control
; 0x1E 30 A
; 0x1F 31 S
; 0x20 32 D
; 0x21 33 F
; 0x22 34 G
; 0x23 35 H
; 0x24 36 J
; 0x25 37 K
; 0x26 38 L
; 0x27 39 Semicolon
; 0x28 40 Apostrophe
; 0x29 41 ~ (Console)
; 0x2A 42 Left Shift
; 0x2B 43 Back Slash
; 0x2C 44 Z
; 0x2D 45 X
; 0x2E 46 C
; 0x2F 47 V
; 0x30 48 B
; 0x31 49 N
; 0x32 50 M
; 0x33 51 Comma
; 0x34 52 Period
; 0x35 53 Forward Slash
; 0x36 54 Right Shift
; 0x37 55 NUM*
; 0x38 56 Left Alt
; 0x39 57 Spacebar
; 0x3A 58 Caps Lock
; 0x3B 59 F1
; 0x3C 60 F2
; 0x3D 61 F3
; 0x3E 62 F4
; 0x3F 63 F5
; 0x40 64 F6
; 0x41 65 F7
; 0x42 66 F8
; 0x43 67 F9
; 0x44 68 F10
; 0x45 69 Num Lock
; 0x46 70 Scroll Lock
; 0x47 71 NUM7
; 0x48 72 NUM8
; 0x49 73 NUM9
; 0x4A 74 NUM-
; 0x4B 75 NUM4
; 0x4C 76 NUM5
; 0x4D 77 NUM6
; 0x4E 78 NUM+
; 0x4F 79 NUM1
; 0x50 80 NUM2
; 0x51 81 NUM3
; 0x52 82 NUM0
; 0x53 83 NUM.
; 0x57 87 F11
; 0x58 88 F12
; 0x9C 156 NUM Enter
; 0x9D 157 Right Control
; 0xB5 181 NUM/
; 0xB8 184 Right Alt
; 0xC7 199 Home
; 0xC8 200 Up Arrow
; 0xC9 201 PgUp
; 0xCB 203 Left Arrow
; 0xCD 205 Right Arrow
; 0xCF 207 End
; 0xD0 208 Down Arrow
; 0xD1 209 PgDown
; 0xD2 210 Insert
; 0xD3 211 Delete
; 0x100 256 Left Mouse Button
; 0x101 257 Right Mouse Button
; 0x102 258 Middle/Wheel Mouse Button
; 0x103 259 Mouse Button 3
; 0x104 260 Mouse Button 4
; 0x105 261 Mouse Button 5
; 0x106 262 Mouse Button 6
; 0x107 263 Mouse Button 7
; 0x108 264 Mouse Wheel Up
; 0x109 265 Mouse Wheel Down
; NOTE: Mouse controls are not allowed for the Menu

[Main]
FoV = 90.0
WaterReflectionMapSize = 512
WaterManagement = 1
MemoryManagement = 1
AnisotropicFilter = 4
FarPlaneDistance = 283840.0
ScreenshotPath = \Screenshots
ScreenshotType = 1
ScreenshotKey = 87
FPSOverlay = 0
ShaderModel3 = 1
NVIDIAPatch = 0
RendererBoost = 0
CustomEffects = 0
SaveSettings = 0
ReplaceIntro = 1

[CameraMode]
Enabled = 0
HUDReticle = 2
ChasingFirst = 0
ChasingThird = 0
OffsetX = 0.0
OffsetY = 15.0
OffsetZ = 5.0
NearDistanceFirst = 5.0
NearDistanceThird = 10.0
DialogFirst = 1
DialogThird = 2
DialogOffsetX = 50.0
DialogOffsetY = -10.0
DialogOffsetZ = 10.0

[EquipmentMode]
Enabled = 0
ShieldOnBackPosX = -15.0
ShieldOnBackPosY = -10.0
ShieldOnBackPosZ = 0.0
ShieldOnBackRotX = 0.0
ShieldOnBackRotY = 270.0
ShieldOnBackRotZ = 30.0
WeaponOnBackPosX = 14.0
WeaponOnBackPosY = -30.0
WeaponOnBackPosZ = -2.0
WeaponOnBackRotX = 15.0
WeaponOnBackRotY = 5.0
WeaponOnBackRotZ = 0.0
TwoHandWeaponOnBackPosX = 0.0
TwoHandWeaponOnBackPosY = 0.0
TwoHandWeaponOnBackPosZ = 0.0
TwoHandWeaponOnBackRotX = 0.0
TwoHandWeaponOnBackRotY = -5.0
TwoHandWeaponOnBackRotZ = 0.0
BowOnBackPosX = 0.0
BowOnBackPosY = 25.0
BowOnBackPosZ = 0.0
BowOnBackRotX = 0.0
BowOnBackRotY = 0.0
BowOnBackRotZ = 0.0
StaffOnBackPosX = 0.0
StaffOnBackPosY = 0.0
StaffOnBackPosZ = 0.0
StaffOnBackRotX = 180.0
StaffOnBackRotY = 0.0
StaffOnBackRotZ = 120.0
TorchOnBeltPosX = 0.0
TorchOnBeltPosY = 0.0
TorchOnBeltPosZ = -15.0
TorchOnBeltRotX = 90.0
TorchOnBeltRotY = -15.0
TorchOnBeltRotZ = 0.0
TorchKey = 21
SleepingEquipment = 1
SwimmingEquipment = 1
CombatEquipmentKey = 260
DualBlockDelay = 0.15

[FrameRate]
Enabled = 0
Average = 33
Min = 20
Critical = 10
Gap = 3
Delay = 10
FadeStep = 1.0
FadeMinObjects = 5
FadeMinActors = 10
GridStep = 5
GridMin = 5

[GrassMode]
Enabled = 1

[MountedCombat]
Enabled = 0
WeaponOnBackPosX = 14.0
WeaponOnBackPosY = -30.0
WeaponOnBackPosZ = -1.0
WeaponOnBackRotX = 30.0
WeaponOnBackRotY = 5.0
WeaponOnBackRotZ = 0.0
TwoHandWeaponOnBackPosX = 0.0
TwoHandWeaponOnBackPosY = 4.0
TwoHandWeaponOnBackPosZ = 0.0
TwoHandWeaponOnBackRotX = 10.0
TwoHandWeaponOnBackRotY = 15.0
TwoHandWeaponOnBackRotZ = 0.0
BowOnBackPosX = 0.0
BowOnBackPosY = 0.0
BowOnBackPosZ = 0.0
BowOnBackRotX = 0.0
BowOnBackRotY = 0.0
BowOnBackRotZ = 0.0
StaffOnBackPosX = 0.0
StaffOnBackPosY = 0.0
StaffOnBackPosZ = 0.0
StaffOnBackRotX = 210.0
StaffOnBackRotY = 0.0
StaffOnBackRotZ = 120.0

[sleepingMode]
Enabled = 0
Rest = 0
RestMessage = You must be in a bed to rest.

[WeatherMode]
Enabled = 0
CoeffNightR = 0.60
CoeffNightG = 0.60
CoeffNightB = 0.50
CoeffFogR = 0.90
CoeffFogG = 0.88
CoeffFogB = 0.86
CoeffSunR = 1.00
CoeffSunG = 0.90
CoeffSunB = 0.80

[shaders]
Blood = 1
Grass = 0
HDR = 1
NightEye = 0
POM = 0
Precipitations = 0
Shadows = 1
Skin = 0
Terrain = 1
Water = 1

[Effects]
AmbientOcclusion = 1
BloodLens = 0
Bloom = 0
Cinema = 0
Coloring = 1
DepthOfField = 1
GodRays = 1
LowHF = 0
MotionBlur = 0
Sharpening = 0
SMAA = 0
SnowAccumulation = 0
Underwater = 1
VolumetricFog = 1
WaterLens = 0
WetWorld = 0

[Menu]
InfoEnabled = 1
TextFont = Calibri
TextSize = 22
TextFontStatus = Courier New
TextSize = 11
TextColorNormal = 250,240,180
TextShadowColorNormal = 50,50,50
TextColorSelected = 255,255,255
TextShadowColorSelected = 50,50,50
TextColorEditing = 255,100,50
TextShadowColorEditing = 50,50,50
PositionX = 60
PositionY = 120
InfoPositionX = 480
InfoPositionY = 800
TitleColumnSize = 850
MainItemColumnSize = 100
ItemColumnSize = 300
InfoColumnSize = 960
RowSpace = 0
RowsPerPage = 30
KeyEnable = 24
KeyUp = 200
KeyDown = 208
KeyLeft = 203
KeyRight = 205
KeyPageUp = 201
KeyPageDown = 209
KeyAdd = 78
KeySubtract = 74
KeySave = 28
KeyEditing = 156
StepValue = 0.1
Decimals = 4

[LowHFSound]
HealthEnabled = 1
FatigueEnabled = 1
HealthCoeff = 0.5
FatigueCoeff = 0.5

[Purger]
Enabled = 0
Time = 300
PurgeTextures = 1
PurgeCells = 1
Key = 88

[Gravity]
Enabled = 0
Value = 9.8

[Dodge]
Enabled = 0
AcrobaticsLevel = 0
DoubleTap = 1
DoubleTapTime = 0.2

[FlyCam]
Enabled = 0
ScrollMultiplier = 5.0
KeyAdd = 78
KeySubtract = 74
StepValue = 1.0

[Develop]
CompileShaders = 0
CompileEffects = 0
TraceShaders = 0



When in certain spots the problem seems to go away:

https://imgur.com/mVwqVa9
https://imgur.com/5zKRR7p

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Hmm ... I suspected so but had to be sure.

 

In the past I have run into a particular mesh that showed similar symptoms that could only be seen under certain lighting conditions (it was a HGEC mesh and only exposed skin on the legs was involved in my case). I narrowed it down to some property in the mesh NIF file but couldn't ever find the culprit (but I had the same mesh in a different HGEC body style from a different author that didn't have the problem ... even changing all of the parameters I could find in NifSkope to match the good one didn't resolve the problem).

 

I know that the lighting in the tutorial cell is abysmal. You could try finishing the tutorial and check outside in various lighting conditions (daylight, night, different interiors) to see if the problem persists.

 

Another option would be to install RobertMaleBodyReplacerV52 to see if it changes the situation.

 

Something else that occurs to me ... try unequipping the wrist irons to eliminate them as the culprit.

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It's only with the hand meshes "inside" the wrist irons NIF? That's odd. But then it'd be a Vanilla game bug, too. Perhaps it's mentioned in the UOP list of fixes (Unofficial Oblivion Patch, something nobody nowadays should be playing without).

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Not many people use the wrist irons once they have any armor available, and all of those outside of the leather bracers cover the entire hand. Probably makes it less likely for any anomalies to be noticed, plus if it is like the situation that I ran into it would only be seen under particular lighting conditions (also reducing the likehood).

 

The only advantage the wrist irons offer (which is mostly only applicable for mage types) is that they are considered clothing, and as such if you enchant them they offer the only vanilla clothing item that can be worn on the hands that won't affect your characters spell casting effectiveness. They are ugly though, so if that's something that would be of interest to you I'd suggest Jovs Mages Gloves as an alternative.

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