DikaRiddle Posted April 1, 2019 Share Posted April 1, 2019 (edited) Hello :smile: Sorry for another Thread, but I've reached a Point where I need Help with. Well, I want (an example) Paladin Danse to stay in a certain Area in a Settlement and only sandboxing there.The Problem: He won't do that :huh: I created a new Packages, pointed the Location to a XMarker in on of the Houses in Sanctuary and putthat Packages in his AI Packages List. After that failed I'd done the same, but instead of a XMarker I'd useda Triggerbox (PackagesSandboxPrimitiv). I looked for Help in the Forum and found an older Post with similar Problems, so I tried the solution and put Dansein the "WorkshopNoPackages" Faction. Still, he wander around the Settlement and don't even go near the House. I'm missing something here :ermm:Any ideas what it is? Thanks Edited April 1, 2019 by DikaRiddle Link to comment Share on other sites More sharing options...
SKKmods Posted April 1, 2019 Share Posted April 1, 2019 Probably Package Priority. When a companion is dismissed to a settlement they pick up WorkshopMasterPackage from the WorkshopPermanentActors quest which is priority 40, so takes precedence over any packages directly attached to actors. If you have a script attached to Danse see what package is active with a DebugTrace() of GetCurrentPackage() If that is your problem you need to create a new start game enabled quest with a RefCollection alias that has your package added and a quest script that monitors the CompanionChange event to add and remove companions to that alias. The mix of functions and events you will be interested in are: RegisterForCustomEvent((pFollowers as FollowersScript), "CompanionChange") Event FollowersScript.CompanionChange(FollowersScript akSender, Var[] akArgs) Alias_MySandboxAlias.AddRef(ThisREF) (ThisREF as Actor).EvaluatePackage() Alias_MySandboxAlias.RemoveRef(ThisREF) Link to comment Share on other sites More sharing options...
DikaRiddle Posted April 1, 2019 Author Share Posted April 1, 2019 (edited) Uhm, call me an idiot (if you want) but I got somehow lost. I understand what you pointing out (and it makes sense), but what should I do now? I don't know anything about scripting and well ... feel lost now ö.ö Edited April 1, 2019 by DikaRiddle Link to comment Share on other sites More sharing options...
Zorkaz Posted April 2, 2019 Share Posted April 2, 2019 There's a marker/activator called "WorkshopRelaxationArea".Make it big enough, link it to the workbench and your NPC will spend their free time there.(I don't recall it needing a keyword) Link to comment Share on other sites More sharing options...
DikaRiddle Posted April 2, 2019 Author Share Posted April 2, 2019 Well, no. I tried it and same result. Danse still wander around without even looking at that House.I'm guessing SKK50 is right (and that's bad, because I still don't know how to work withhis solution.) Link to comment Share on other sites More sharing options...
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