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ObjectMod - SpeedMult, negative value?


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Is it possible to set a negative value to the SpeedMult property in an ObjectMod?

 

I can't seem to get the player to move any slower no matter what value I put in,

 

I've tried ADD and MULT and put in -0.900 (incase the value was between 0 and 1) but nothing happens in game, I've tried -200 and -400 but nothing happens, and I've tried -20 and -40 but still nothing happens in game.

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