SandMouseAnarchy Posted April 2, 2019 Share Posted April 2, 2019 (edited) I have two ObjectMod Collections in ck - wheel1 and wheel2, wheel1 is set to appear by default in the power armor object template, but when i try to build wheel2 at the power armor workbench - nothing happens, the equip button greys out and the old wheel1 mod is still applied.the only way i can replace wheel1 with wheel 2 at the workbench is if i take all the OMods out of the collection leaving the collections blank... its almost as if the game is making wheel1 collection manditory, i dont know why and i dont know how to stop it. Does anyone know whats going wrong here? ((Note - both collections each have two OMods inside, and all use the same attach point, and ModAssociation keywords, just like the wiki says))(((Details - each collection has an OMod for the power armor furniture object and another one for the power armor apparal item. the OMod for the Furniture Object has a parrent attach point with the "wheel" node specified as its parrent, and the OMod for the Apparal Item has a mesh skinned to "chest" node. i have tried variations of each OMod in each collection, but still i cant build wheel2 at the workbench)) **EDIT** It turns out that each OMod needs a CObj which is a shame because the mod then shows in the workbench menu which I didn't want - I'll have to look for another solution Edited April 2, 2019 by SandMouseAnarchy Link to comment Share on other sites More sharing options...
Recommended Posts