Jump to content

Help? Cant built ObjectMod collection at power armor workbench?


Recommended Posts

I have two ObjectMod Collections in ck - wheel1 and wheel2, wheel1 is set to appear by default in the power armor object template, but when i try to build wheel2 at the power armor workbench - nothing happens, the equip button greys out and the old wheel1 mod is still applied.

the only way i can replace wheel1 with wheel 2 at the workbench is if i take all the OMods out of the collection leaving the collections blank... its almost as if the game is making wheel1 collection manditory, i dont know why and i dont know how to stop it.

 

Does anyone know whats going wrong here?

 

((Note - both collections each have two OMods inside, and all use the same attach point, and ModAssociation keywords, just like the wiki says))

(((Details - each collection has an OMod for the power armor furniture object and another one for the power armor apparal item. the OMod for the Furniture Object has a parrent attach point with the "wheel" node specified as its parrent, and the OMod for the Apparal Item has a mesh skinned to "chest" node. i have tried variations of each OMod in each collection, but still i cant build wheel2 at the workbench))

 

**EDIT**

It turns out that each OMod needs a CObj which is a shame because the mod then shows in the workbench menu which I didn't want - I'll have to look for another solution

Edited by SandMouseAnarchy
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...