SandMouseAnarchy Posted April 2, 2019 Share Posted April 2, 2019 hi everyone, yet another problem with attach points... i have a mesh that i need to attach to the "chest" node on an outfit - so i made a ConnectPoint:Child for the mesh in its nif and set it to "not skinned" (the mesh doesnt have skin data) and in my outfit i made a ConnectPoint:Parent and i named the "chest" node as the parent bone, so the mesh should now attach to the parent point and follow the chest bone... but it doesnt,.....The mesh just floats there like it would if i didnt specify the "chest" node as the parent.stranger still... if i do the same procedure on say the power armor frame, it will work no problem, the only difference between the frame and my outfit is that the outfit has a flat hirarchy ( everything loose under 0NiNode ) and the frame has a full hirarchy (0NiNode>Root>Com>Pelvis. etc) Why is that? and is there a way around this without skinning the mesh? Link to comment Share on other sites More sharing options...
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