max10121 Posted April 3, 2019 Share Posted April 3, 2019 hi could i use your help hi im using this https://wiki.nexusmods.com/index.php/Creating_an_armour_for_Fallout_4._Part_1 but i cant get 3d max 2016 can i ask what you use to convert your meshes pls? Link to comment Share on other sites More sharing options...
Perraine Posted April 3, 2019 Share Posted April 3, 2019 If modifying an existing mesh = Open in Outfit Studio --> Export as .obj --> Import into Blender (any version will work) Make modifications --> Export as .obj --> Open Outfit Studio --> Load Reference --> Import (or drag n drop) .obj file --> make any adjustments necessary --> Copy Bone Weights, Set Base Shape, Conform All, Save as Project (with or without reference body depending on the amount of skin shown) Open Bodyslide, Create Outfit --> Open .nif in Nifskope, make sure all Materials are set up correctly --> save file. Obviously if you are creating an outfit from scratch, you can just use Blender and export as .obj, then follow the rest of the process. I have an .obj of the default CBBE Reference Body ( = CBBE Zeroed Sliders in Bodyslide ) which I import into Blender to use as a guide and shape reference when modifying/creating armours, because by default FO4 armour meshes are rotated, moved and scaled differently than the standard x, y, z in Blender. Link to comment Share on other sites More sharing options...
SandMouseAnarchy Posted April 3, 2019 Share Posted April 3, 2019 Try this mate if you specifically want max :) https://www.autodesk.com/education/free-software/3ds-max Link to comment Share on other sites More sharing options...
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