max10121 Posted April 3, 2019 Posted April 3, 2019 hi could i use your help hi im using this https://wiki.nexusmods.com/index.php/Creating_an_armour_for_Fallout_4._Part_1 but i cant get 3d max 2016 can i ask what you use to convert your meshes pls?
Perraine Posted April 3, 2019 Posted April 3, 2019 If modifying an existing mesh = Open in Outfit Studio --> Export as .obj --> Import into Blender (any version will work) Make modifications --> Export as .obj --> Open Outfit Studio --> Load Reference --> Import (or drag n drop) .obj file --> make any adjustments necessary --> Copy Bone Weights, Set Base Shape, Conform All, Save as Project (with or without reference body depending on the amount of skin shown) Open Bodyslide, Create Outfit --> Open .nif in Nifskope, make sure all Materials are set up correctly --> save file. Obviously if you are creating an outfit from scratch, you can just use Blender and export as .obj, then follow the rest of the process. I have an .obj of the default CBBE Reference Body ( = CBBE Zeroed Sliders in Bodyslide ) which I import into Blender to use as a guide and shape reference when modifying/creating armours, because by default FO4 armour meshes are rotated, moved and scaled differently than the standard x, y, z in Blender.
SandMouseAnarchy Posted April 3, 2019 Posted April 3, 2019 Try this mate if you specifically want max :) https://www.autodesk.com/education/free-software/3ds-max
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