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Linking two Workshops within the CK


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I'm working on a prewar vault mod that has an entry way and elevator to the main vault. I already figured out I need to make the entry level into a settlement as well because there would be no other way to send settlers there to guard it.

 

What I was wondering, and if anyone can suggest something is;

 

Can I link the two Workshops within the CK to use the same resources so the player doesn't have to manually setup a supply line?

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I've already tried to link the entry level workshop to the main vaults resources container with the "workshop link container" keyword. But that didn't work when I checked if they shared the same junk I put I to the main vaults workshop.
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You can force a Workshop storage to a remote container, but the results are unpredictable you will either see the original workshop disconnect if you force another workshop to the container, or no other workshop will link to that container. Totally random.

 

My workaround for Global Workshop Storage is to intercept either of these events and move inventory in and out from a central shared container:

RegisterForMenuOpenCloseEvent( "WorkshopMenu" )
RegisterForRemoteEvent(WorkshopREF, "OnWorkshopMode")
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I actually did this in my "Croup Manor Basemen"t mod and it works fine. Basically Workbench 1 has to be linked to a resource container. Workbench 2 can be linked to workbench one via "Workshoplinkcontainer".

I use the basement often and so far no issues.

 

 

But if you want power, water, food to be shared, then I don't know

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