Sirxon Posted August 10, 2012 Share Posted August 10, 2012 Its the Call Dragon shout problem (Odahviing)...Whenever during fights or out of fights when i try to call Odahviing HE DOESNT APPEAR! I finished main quest etc...Moving on:...The Odahviing wont appear even if i call him mutliple times...but when i wait or when i fast travel BOOM! he suddenly decided to appear... -.- its really annoying... game is up to date,Dawnguard installed ... Here is BOSS report for my installed mods: RECOGNIZED PLUGINS: Skyrim.esm ActiveUpdate.esm ActiveDawnguard.esm ActiveBlackTowerArmory.esm ActiveJSwords.esm ActiveClimatesOfTamriel.esm ActiveClimatesOfTamriel-Dungeons&Interiors.esp ActiveWeapons and Armor fixes.esp ActiveWeapons and Armor fixes - Hacks.esp ActiveAV1Dragon_Lords.esp Activehuntingprofit.esp ActiveLegendarySmithingUpgrades.esp ActiveLost Art of the Blacksmith.esp ActivePerkPointPotion.esp ActiveDYNAVISION Dynamic Depth of Field.esp ActiveNote: Make sure you have not switched DoF off in your ini file. If you don't see any effect, open you Skyrimprefs.ini and look for 'bDoDepthOfField'. Make sure it is set to 1.BlackSacramentArmor.esp ActiveDragonbone Weapons.esp ActiveDragonbone Weapons - Faster Arrows.esp ActiveDragonBoneWeaponsComplete.esp ActiveExtendedVanillaWeapons.esp ActiveJSwordsDistributionBalancePlugin.esp ActiveLFArmors.esp ActiveTCOSS.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}warchiefarmor.esp ActiveWulfharth's Dragonbone Weapons.esp ActiveASIS-Encounter Zones.esp ActiveSmithing Perks Overhaul - Balanced.esp ActiveNote: Use balanced version with Complete Crafting Overhaul modComplete Crafting Overhaul.esp ActiveNote: Will conflict with mods that modify existing recipes.DeadlyDragons.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}DeadlyDragonsArmory.esp ActiveBlackTowerUpdate.esp Activewhiteruntrees.esp ActiveBetter Dynamic Snow.esp ActiveBetterQuestObjectives.esp ActiveMoreTraining_10.esp ActiveRealistic werewolf speed.esp ActiveSkyrim Unlimited Rings And Amulets.esp ActiveBetter Vampires.esp ActiveToL_Core_by_Brevi.esp ActiveToL_SKSE_by_Brevi.esp ActiveRequires: SKSE 1.5.11+Artifact Disenchanting.esp ActiveCrimson Tide - Blood.esp ActiveUncapped Perks - Combat + Stealth.esp ActiveUncapped Perks - Magic.esp ActiveXCEMwW.esp ActiveAlternate Start - Live Another Life.esp ActiveWATER.esp ActiveWATER - Get Wet.esp ActiveGreenWaterFix_Compatible.esp ActiveASIS-Dependency.esp ActiveASIS.esp Active OTHER UNRECONGIZED PLUGINGS: DragonFire.esp ActiveFormsEdit.esp ActiveUnenchantedRoyalVampireArmor.esp ActiveDBRWO.esp ActiveRevamped Vampire Lord.esp ActiveRevamped Vampire Lord HC Ver.esp Active I really, REALLY need help with this :(( Link to comment Share on other sites More sharing options...
SFBryan18 Posted August 10, 2012 Share Posted August 10, 2012 This seems to be a new bug. I just noticed it when I started a new game... I summoned the Imaginator and he would not talk to me. Then I loaded the auto save, and he worked fine... So when I noticed the courier not running towards me, I knew there was a bug... I quicksaved and the quickloaded and bam, he runs and forces me to talk to him. There seems to be a bug that is causeing NPC's to ignore their dialogue. In fact, maybe not just dialogue. I noticed an NPC in Riften not doing anything at all. I think the bug is causing NPC's AI to freeze until you reload. I'm not sure if this bug has anything to do with yours, but it could. Link to comment Share on other sites More sharing options...
Sirxon Posted August 10, 2012 Author Share Posted August 10, 2012 :S, prolly 1.7 patch fault? But it was presend in the 1.6 too :S Link to comment Share on other sites More sharing options...
SFBryan18 Posted August 10, 2012 Share Posted August 10, 2012 Your bug is probably different then because mine started after 1.7. Link to comment Share on other sites More sharing options...
Recommended Posts