AgentGrady Posted April 6, 2019 Share Posted April 6, 2019 All domestic binoculars and brahmin are appearing as red triangles. All lobotomites and also Christine appear encased in triangles. I know this means that an object is missing but I don’t know how this could be. Link to comment Share on other sites More sharing options...
M48A5 Posted April 7, 2019 Share Posted April 7, 2019 Neither will anyone else without more information. Please see "How to ask for help" and provide all the information noted there. https://wiki.nexusmods.com/index.php/How_to_ask_for_help Link to comment Share on other sites More sharing options...
dubiousintent Posted April 7, 2019 Share Posted April 7, 2019 Those are "missing mesh" indicators. Please see the 'Solutions to Mesh (Red "!" icon) or Texture (solid color) problems' section of the wiki "Fallout NV Mod Conflict Troubleshooting" article. -Dubious- Link to comment Share on other sites More sharing options...
AgentGrady Posted April 8, 2019 Author Share Posted April 8, 2019 (edited) Thank you, Dubious However, it says there that one of the ways to fix this is with archiveinvalidation, I am using Mod Organiser 2 with New Vegas and I cannot find archiveinvalidation on there. Does anyone know where on Mod Organiser 2 it is? Edited April 8, 2019 by AgentGrady Link to comment Share on other sites More sharing options...
dubiousintent Posted April 9, 2019 Share Posted April 9, 2019 Please see the 'ArchiveInvalidation (by Manager)' section of the wiki "Fallout NV Mod Conflict Troubleshooting" article. If nothing else, it links to the support forums for each. -Dubious- Link to comment Share on other sites More sharing options...
AgentGrady Posted April 12, 2019 Author Share Posted April 12, 2019 (edited) Ok, Ok Ok, I have tried both archiveinvalidation and LOOT but nothing seems to fix this. Nif Scope is out of the question because I don't know exactly what models are causing all this problems. So, I am posting my mod list, which I realise I really should have done in the first place. I hope that this might help to show where my problem may lay. 00FalloutNV.esm01DeadMoney.esm02HonestHearts.esm03OldWorldBlues.esm04LonesomeRoad.esm05GunRunnersArsenal.esm06ClassicPack.esm07MercenaryPack.esm08TribalPack.esm09CaravanPack.esm0AActive Wasteland.esm0BagcStarTrek.esm0CAWorldOfPain(Preview).esm0DMomod.esm0EEZ_CompanionNVSE.esm0FCompanion Core.esm10RobCo Certified.esm11Project Nevada - Core.esm12Project Nevada - Equipment.esm13Project Nevada - Rebalance.esp14Companion Share & Recruit.esm15CFWNV.esm16Project Nevada - Cyberware.esp17MikotoBeauty.esm18Mission Mojave - Ultimate Edition.esp19MoMod-Terminators.esp1AMoMod-Aliens.esp1BMoMod-MCMMenu.esp1CMoMod-NightSpawn.esp1DAWOP-MoMod.esp1EEZ_Force_Killable_NormalMode.esp1FRobCo Certified Friendly Hit Fixer.esp20Mission Mojave - Ultimate Edition Plus.esp21Mission Mojave - Ultimate Edition Plus Standalone.esp22BTB - Beyond the Borders.esp23Active Wasteland - Vanilla Replacements.esp24Fellout.esp25Active Wasteland - Dead Money Replacements.esp26Active Wasteland - Coffee Maker.esp27Color Me Evil - Cass.esp28EZ_VanillaFollowers.esp29Color Me Evil.esp2AMikotoBeauty.esp2BCaesars_Legion_Overhaul.esp2CIncreasedLegion1_1.esp2Dhunter.esp2EMercy Killing Karma v2.0.esp2FCompanion Share & Recruit Companions.esp30EZ_GLUE.esp31ArenaAnySex.espCaesars Freeside Shop.esp32Existence 2.0.esp33agcStarTrek.esp34Active Wasteland - Dead Money Coffee Maker.esp35Active Wasteland - Dead Money Goggle Tints.esp36Active Wasteland - Goggle Tints.esp37PerkEveryLevel.esp38MoraelinsGladius.esp Edited April 12, 2019 by AgentGrady Link to comment Share on other sites More sharing options...
dubiousintent Posted April 13, 2019 Share Posted April 13, 2019 * If you have more than one mod that makes any change to the same record or set of records in the vanilla game, then you really need to use a "Merge Patch File" with that collection of mods. Please see the 'Third Rule: The Rule of One' and 'Merge Patch File' sections of the wiki "FNV General Mod Use Advice" article. To identify which mod is failing to find a particular mesh, please see the 'Issue - Find the source mod-index of an object in-game' entry under the 'Solutions to Mesh (Red "!" icon) or Texture (solid color) problems' section of the wiki "Fallout NV Mod Conflict Troubleshooting" article. The only other reasons for mods to have these "missing element" error indications that are not resolved by toggling "ArchiveInvalidation" are that you failed to install all the necessary files (such as an ESM or BSA file), or they aren't in the correct location.In the case of (for example) "Weapon Retexture Project" (WRP) v1.95, the package has a "non-standard" folder structure. (Not an uncommon mistake by mod authors, so learn from this.) The game (to include most mod managers like NMM, MO, and FOMM) is expecting the top level folder of an archive package to be standardized, folder names such as "Textures" or "Meshes", or ESM/ESP/BSA files. It assumes they are being placed under the game "Data" folder. This example package starts with a "RLS" folder, which the game does not recognize, and so it places that as the "top level" under "Data". (Sometimes this is the author's name or initials, other times it's the mod name and version, but anything unexpected is treated the same way: as a new folder or file.) Most likely when the files are "installed" but aren't found correctly, something similar to this is your problem. Unpack the mod archive (WRP in this instance) to some other location and then either rebuild the archive so the top level folders are "Textures" and "Meshes" (in other words, without the "RLS" folder from WRP at all), and then install with your mod manager, or manually drag those two folders into the game "Data" folder.The text file under the WRP "RLS" folder is a documentation file. If you want to keep similar in the package, just place it in the top level along with the "Meshes" and "Textures" folders. Personally, I rename such to "<mod_name>_ReadMe.txt" so I know which package they came from. (Many authors act as if their mod's text file is the only one that might possibly exist in the same location or use the same common name (i.e. "Readme.txt").) -Dubious- Link to comment Share on other sites More sharing options...
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