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Lag, Freezes, and Crashes in Open World


itsinthegame1

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Hey all I have just noticed that Skyrim tends to lag, freeze, or crash to desktop with no error while in the open world. The game runs perfectly while in dungeons, houses, or cities, but traveling into the open world continues to give me grief.

 

Computer Specs:

 

3.06 GHz Intel Core 2 Duo

4GB RAM

ATI Radeon HD 4670

 

Mods running:

Cloaks of Skyrim

Immersive Armors

JaySuS Swords

Sexy Boats

Sexy Villages and Towns

Sexy Whiterun

Sexy Windhelm

Sexy Winterhold College

Sexy Solitude

Spouses can Live Anywhere

Total Realism - Basic Needs

Unlimited Bookshelves

Camping Kit of the Northern Ranger

The Hunters Life (Hunting Overhaul)

Mammoth Hides

Complete Skyforge

Isilmeriel's LOTR Weapons

Spend Dragon Souls for Perks

Bandolier - Bags and Pouches

Dance of Death - A Killmoves Mod

Warchief Armor

Crimson Tide

Dogs into Black Husky

Arrows Stick

Mercenaries

Alternate Start - Live Another Life

RNG (Dynamic) Guards

Real Wildlife Skyrim

SkyrimLive

Horse Armors

Caliente's Body Mod (CBBE Curvy edition)

JoOs Knightly Armory

Skyrim Crash Prevention

Multiple Followers Lite

Crossbows Revamped 1.8

Craftable Crossbows and Bolts

Unofficial Skyrim Patch

Playable Flute, Lute, and Drum - Play and Bash

 

Any and all help would be appreciated. Thanks guys!

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BOSS can help you get a good handle on where to start with load order. BOSS, however, isn't perfect - but it'll get you close. Once you've gotten as close as you can get with BOSS and/or Nexus Mod Manager, you'll need a program like Wrye to create merge patches for those mods that stil do conflict in more subtle ways.

 

There are times where it doesn't have to be even that: high poly meshes and HD textures can overwhelm Skyrim too, depending on what is going on in-memory at the moment. Remember, just because your PC is beefy and has greater than 4GB RAM, Skyrim as a 32-bit program has that 4GB limit ... if you cross that threshold, even for a second, CTD ... it runs out of room (within itself) to process all the resources a cell is trying to load.

 

The reason it is more prevalent in the open world is because of the number of cells and sheer number of resources involved. If you know your mods are getting along pretty well, but you also know you're using hi-poly meshes and textures (all those "pretty" mods come with a price!) that come with some mods, entering the console periodically and typing pcb (purge cell buffer) can help free up some of that memory usage. That comes at a price too, as previously-cached cell resources have to be reloaded ... but it can help.

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