twowolves80 Posted April 8, 2019 Share Posted April 8, 2019 Not sure if this is a mod...but it should be. --Get rid of all the DLCs--Get rid of all the NPCs--Have only settlement areas you can choose from an Esc menu, beyond which is just water (rendered like in the CK)--Jam all the settlement mods together in an unholy conglomeration of menus, submenus, and subsubmenus that takes an hour to navigate through, but maximizes object availability--Add an in-game dropbox that you can drop and store frequently used static forms into--Flesh out the workshop menu with hotkeys, search functions, etc--There is no more game--the only objective is to build the biggest, most detailed settlements you can--Have an option to export the entire settlement as a _____ file so you can load it as an esp into your next game.--Have a Regenerate Previs/Precombine Mesh button in-game that you can hit after going into an interior cell area and using the PCB command--Have a way to easily upload scans of textures or other real-world items to make it even more functional.--Robot Defense be damned. This is for building beautiful settlements outside of the CK using the workshop menu interface instead, with none of the fussiness of the CK (as it's only for building stuff).--Have an option to add NPCs and idle markers, as well as run attack simulations from lists of enemies, with the ability to specify attack patterns, groupings, and goals. I would never leave my house again if someone made this. ð¤£ðð¤ Link to comment Share on other sites More sharing options...
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