Ebolate Posted August 11, 2012 Share Posted August 11, 2012 Hi there Widescreen gamers :) Recently bought a new monitor and a gfx card .started up the game in high resolution widescreen. Everything looked extremely good , except when zoomed in with a scoped weapon ,white edges in the reticle and everything looked outstretched. So what to do? look no further: This simple solution, is for you who plays with widescreen (16:9) and high resolution (1920x1080 or higher) and have a problem with scope zooms (white square edges or just edges in the reticle and the scopes have an outstretched circle) Dug around the webs a bit ,found a forum about eye infinity and various problems with FNV regarding that subject, and managed to find a fix for it >>> fScopeScissorAmount=0 This will eliminate the masking the game engine automatically applies Simply add the line , in the Display section of every ini (there are 3) , since the subject was eye infinity ,i wasnt sure it would work-, but imagine that - it did. :biggrin: The ini`s are located in the following sections: C:\Users\******\Documents\My Games\FalloutNVFalloutPrefs.iniFallout.ini and C:\Program Files (x86)\Steam\steamapps\common\fallout new vegasFallout_default.ini Either open each of the inis and copy the text to the display section or just edit falloutprefs make 2 copies of that ini and rename them to FALLOUT and fallout_default. Find the Display line (its pretty close to the top) or just search for "Display" Insert the text here ,as Shown below: [Display] fScopeScissorAmount=0 fDecalLifetime=10.0000 bEquippedTorchesCastShadows=0 bReportBadTangentSpace=0 bStaticMenuBackground=1 etc etc Link to comment Share on other sites More sharing options...
Sarge198 Posted June 27, 2014 Share Posted June 27, 2014 Thanks for finding this fix, saved me a lot of time trying to edit the scope meshes. :laugh: Link to comment Share on other sites More sharing options...
Shrutesh Posted November 2, 2014 Share Posted November 2, 2014 Thanks a ton man; first time playing NV/TTW on my new 21:9 and this was bugging me to hell lol! Link to comment Share on other sites More sharing options...
AncientGamer65 Posted May 10, 2016 Share Posted May 10, 2016 That is SO sweet! :) Thank you; I wasn't able to use Pelinor's scope mod and the default scopes were driving me batty; now I can. :) Why in the bejebbus Bethesda thought those barely-visible scope were goo is beyond me... :/ Link to comment Share on other sites More sharing options...
ZORKYTHEDUDE Posted April 15, 2017 Share Posted April 15, 2017 Hi, iknow that this is old, but i still have that problem even with ini modification, is there any other way? Link to comment Share on other sites More sharing options...
Catylyrn Posted April 24, 2017 Share Posted April 24, 2017 Thanks for this. While not on a widescreen (well, no wider than 16:9) I'm playing in 4K and was having an issue with blobs of white light quickly expanding over the scoped view, which this seems to have solved. Link to comment Share on other sites More sharing options...
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