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Help patching mods together


Gota115

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So I've been playing Fallout 4 for about week after a two year hiatus, I've made mods before (usually in xEdit), but I've hit a wall I can't climb on my own. I wan't to patch together the Horizon Power Armor Overhaul and the backpacks plugin from Dynamic Power Armor. Now the way Dynamic Power Armor (or DPA as I will be calling it from now on) handles the new models with the backpacks is by adding completely new linings to the game with a tweaked recipe and identical armor ratings. I could go through each one, alter the recipes, names and descriptions until eventually I have what I want but then there's the small matter of this:

 

FeHLcC3.png

 

Horizon (I think it's horizon anyway, this wasn't there two years ago) adds a new slot to power armor that allows you to alter the model of the power armor piece without altering anything else. You see where I'm going with this don't you? I want to take the models added by DPA and make it so that you can add the backpacks by modifying this particular mod slot. How can this be done? More importantly can it be done in xEdit?

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If you are referring to the “T-51 Standard Torso” option, that’s from AWKCR if you have it installed (I’m thinking that you do). As for the meshes, the only place that you can edit those is through Nifskope. I’m not sure that editing them is necessary. A lot of things can be edited (or added) through xEdit or the CK. Unless you have a macro program for xEdit,your only option is likely to be editing the entries by hand until you've fixed everything.
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I never wanted to edit any meshes, I wanted to grab the existing models and create a new "standard torso" mod that simply replaces the torso with the one from DPA. As to adding them through xEdit, is exactly why I'm here, I need some help on getting started.

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