FlameNoir Posted April 10, 2019 Share Posted April 10, 2019 So, I have a number of mods I'd like to make. Unfortunately I have little mod-making/coding experience and no 3d model/texture-making experience, so most of them are completely beyond my abilities.There is one mod I think I might be able to make, but I'm not sure if the game data is intuitive the way I imagine it to be. I always thought it was weird that the Flamer weapons in Fallout are so short-ranged--in real life, Flamethrowers work by spewing ignited liquid through a pressure nozzle, and as such they can have ranges as long as a 200-300 feet. The popular conception of a short range (1-3 meter) flamethrower is largely derived from Hollywood's use of propane gas-fueled devices to portray such weapons. So I want to make a mod that adds a weapon mod for the flamer, that increases its range. I was reading the wiki, and it simply lists a flat negative value for the range-effect of the two nozzle modifications. This made me wonder: if I just gave MY mod a large POSITIVE range bonus, would it work that easily? I imagine that the game might just stretch out the flamethrower's texture, or something, but then again this seems like something a computer program would be unprepared for. I've considered the possibility that Bethesda simply had to make different animations for the two shorter-range weapon mods. So I guess I want to know if this is something I can do by simply changing a numerical value, or if I would need an animation for the long-range flamethrower?I do have other questions, by the way, and if anyone cares to answer I'll ask. Link to comment Share on other sites More sharing options...
montky Posted April 10, 2019 Share Posted April 10, 2019 I always thought it was weird that the Flamer weapons in Fallout are so short-ranged--in real life, ----So I guess I want to know if this is something I can do by simply changing a numerical value, or if I would need an animation for the long-range flamethrower?great question.And, agreed - it is a 'what-the' that many weapons have such short ranges. I recommendReneer, PoorlyAged, Kediwah and the FO4 Optimization Thread.for how UGRID and new lands function,and why that might be so. I also recommend vids such as;SKK50's longest shot in FO4,"The Curious Case of 18 Persistent Instances of Jack Cabot""WHIRLIGIG Fail Vids" or,the making-of "mass battle' vids, etc Link to comment Share on other sites More sharing options...
FlameNoir Posted April 13, 2019 Author Share Posted April 13, 2019 (edited) Are Reneer, PoorlyAged, and Kediwah usernames of people who know about this stuff? Also--I couldn't find any information online about "The Curious Case of 18 Persistent Instances of Jack Cabot" or "Whirligig Fail vids," though I did find the longest shot video and I'm vaguely familiar with the mass battle videos--you're referring to the ones that are like "50 aliens vs 1 Behemoth" and stuff like that, right? Edited April 13, 2019 by FlameNoir Link to comment Share on other sites More sharing options...
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