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Questions about the complexity of modding


FlameNoir

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So, I have a number of mods I'd like to make. Unfortunately I have little mod-making/coding experience and no 3d model/texture-making experience, so most of them are completely beyond my abilities.

There is one mod I think I might be able to make, but I'm not sure if the game data is intuitive the way I imagine it to be.

 

I always thought it was weird that the Flamer weapons in Fallout are so short-ranged--in real life, Flamethrowers work by spewing ignited liquid through a pressure nozzle, and as such they can have ranges as long as a 200-300 feet. The popular conception of a short range (1-3 meter) flamethrower is largely derived from Hollywood's use of propane gas-fueled devices to portray such weapons.

 

So I want to make a mod that adds a weapon mod for the flamer, that increases its range. I was reading the wiki, and it simply lists a flat negative value for the range-effect of the two nozzle modifications. This made me wonder: if I just gave MY mod a large POSITIVE range bonus, would it work that easily? I imagine that the game might just stretch out the flamethrower's texture, or something, but then again this seems like something a computer program would be unprepared for. I've considered the possibility that Bethesda simply had to make different animations for the two shorter-range weapon mods.

 

So I guess I want to know if this is something I can do by simply changing a numerical value, or if I would need an animation for the long-range flamethrower?

I do have other questions, by the way, and if anyone cares to answer I'll ask.

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I always thought it was weird that the Flamer weapons in Fallout are so short-ranged--in real life, ----

So I guess I want to know if this is something I can do by simply changing a numerical value, or if I would need an animation for the long-range flamethrower?

great question.

And, agreed - it is a 'what-the' that many weapons have such short ranges.

 

I recommend

Reneer, PoorlyAged, Kediwah and the FO4 Optimization Thread.

for how UGRID and new lands function,

and why that might be so.

 

I also recommend vids such as;

SKK50's longest shot in FO4,

"The Curious Case of 18 Persistent Instances of Jack Cabot"

"WHIRLIGIG Fail Vids" or,

the making-of "mass battle' vids, etc

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Are Reneer, PoorlyAged, and Kediwah usernames of people who know about this stuff?

 

Also--I couldn't find any information online about "The Curious Case of 18 Persistent Instances of Jack Cabot" or "Whirligig Fail vids," though I did find the longest shot video and I'm vaguely familiar with the mass battle videos--you're referring to the ones that are like "50 aliens vs 1 Behemoth" and stuff like that, right?

Edited by FlameNoir
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