vonBennett Posted April 13, 2019 Share Posted April 13, 2019 I am making a settlement mod and would like to include a helipad. Basically I would like the vertibirds (when utilizing vanilla BOS vertibirds) to always land on the helipad whenever they fly to the settlement; either on pick up or dropping off the NPC. I would assume that the helipad needs to stay within the same cell as the map marker for that settlement. Is there anything I can or need to add to the helipad to get this to work? Bonus question: I would also like to substitute the vanilla vertibird smoke canisters with some type of switch on the helipad to call for the vertibirds. Any ideas on how to achieve this? Link to comment Share on other sites More sharing options...
montky Posted April 14, 2019 Share Posted April 14, 2019 unmodified,when you enter the Vertibird, you can specify the landing location.The Vertibird will land near to those co-ords, or at the Fast Travel Mat.You could have your Vertibird Pad "counts as" a Fast Travel Mat. Is there anything I can or need to add to the helipad to get this to work?so, if you want to force the Vertibird Landing Sequence quest-ref,to check the Settlement Workbench"is Vertibird Landing Pad built?"and if return Yes, land at Vertibird Pad.that'd be a little tricky but similar and different to how folks have done the Teleportal Doorsor more Fast Travel Mats etc. ----- Bonus question: I would also like to substitute the vanilla vertibird smoke canisters with some type of switch on the helipad to call for the vertibirds.Any ideas on how to achieve this?A possible way is, to use the Trap Clamp, with a Flare Gun and Ammo Container,all connected to the Settlement Power System.that is a 'kludge', but it works.the Ammo Container ammo count is set to " = 100" so you'll always have exactly 100 flares in that hidden container. If you set "Toggle Opacity 0" for the Flare Gun and the Trap Clamp, it will be invisibly on the vertibird pad. This way is simpler than doing it the proper way,ie advancing questaliasRef IDs to setstate landed,so as your summoned vertibirds will just spawn in 'landed' on the pad etc. You then have options on how to control flares from that trap -you can control via a timer and the power system,connecting the ammo, or the flareas well as a switch or the pipboy menu remote access Link to comment Share on other sites More sharing options...
SKKmods Posted April 14, 2019 Share Posted April 14, 2019 You need to look at BoSVertibirdSmokeGrenadeScript attached to BoSVertibirdGrenadeSmoke then trace that through the the VFT quest. Summary: The general landing location is where the smokeis placed, mapped to VFT quest alias SmokeVFT The VFT quest spawned vertibird uses VFTScene to travel to the SmokeVFT using VFTOrbitPackage and then VFTTravelToSmoke package to land. The specific landing spot is identified by script function GetSafePosition() which is rather flaky in its position picking. Best to create a package based on VertibirdTravel and see of you can force a specific landing marker with a linked reference. How to apply that without hacking the base game VFT quest and buggering that up in perpetuity will be interesting. Link to comment Share on other sites More sharing options...
vonBennett Posted April 14, 2019 Author Share Posted April 14, 2019 Thank you both...I will look into this further. Link to comment Share on other sites More sharing options...
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