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Script question


exanimis

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I need a skeleton to sit in a chair without moving. He needs to hold a sword. He should only attack or move after the player attempts to take the sword. I already have a skeleton who carries a sword but I can't seem to get him to sit. Will a new script do the trick or will I need new meshes and/or textures?

 

This isn't a necessity for the completion of my mod but it would make it more interesting

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The problem is, skeletons are not labeled as NPCs so they don't follow the same rules. Your best bet, however, would be to create a new NPC race using the skeleton model/textures. That would then allow you to get him to sit. Then, all you would have to do is attach a simple script that would make the skeleton attack the player when it is activate, perhaps with a message box saying something along the lines of "When I attempted to take the sword from the skeletons grasp it came to life and attacked me!" So they player would know WHY the skeleton started to attack.
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Create a new NPC race? I'm not even sure how to start that. I'm having enough trouble trying to write a quest so I think I'll stick to that for now. Thanks once again for the info. Maybe I'll do that in the next version. Then again it would be soooo cool. I guess I'll just have to give it some thought, who knows?
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