exanimis Posted September 21, 2008 Share Posted September 21, 2008 I need a skeleton to sit in a chair without moving. He needs to hold a sword. He should only attack or move after the player attempts to take the sword. I already have a skeleton who carries a sword but I can't seem to get him to sit. Will a new script do the trick or will I need new meshes and/or textures? This isn't a necessity for the completion of my mod but it would make it more interesting Link to comment Share on other sites More sharing options...
Khet Posted September 21, 2008 Share Posted September 21, 2008 The problem is, skeletons are not labeled as NPCs so they don't follow the same rules. Your best bet, however, would be to create a new NPC race using the skeleton model/textures. That would then allow you to get him to sit. Then, all you would have to do is attach a simple script that would make the skeleton attack the player when it is activate, perhaps with a message box saying something along the lines of "When I attempted to take the sword from the skeletons grasp it came to life and attacked me!" So they player would know WHY the skeleton started to attack. Link to comment Share on other sites More sharing options...
exanimis Posted September 21, 2008 Author Share Posted September 21, 2008 Create a new NPC race? I'm not even sure how to start that. I'm having enough trouble trying to write a quest so I think I'll stick to that for now. Thanks once again for the info. Maybe I'll do that in the next version. Then again it would be soooo cool. I guess I'll just have to give it some thought, who knows? Link to comment Share on other sites More sharing options...
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