BlackBirdLT Posted August 13, 2012 Share Posted August 13, 2012 I have recruited multiple companions using "more companions" mod. So far, I'm doing a stealth run and don't need them following me. Is there any way to prevent from auto-dismissal (one week in-game time of companions waiting)? I don't mind them returning to starting points for re-recruiting, but don't want to lose perks. Link to comment Share on other sites More sharing options...
DizzasterJuice Posted August 13, 2012 Share Posted August 13, 2012 (edited) All the vanilla companion's "move to home" timer is set in VNPCFollowersQuestSCRIPT.The time is tracked by the script fFollowerWaitingLeaveDay <= GameDaysPassedAnd the variable fFollowerWaitingLeaveDay is set in the Quest: VNPCFollowers, Topics Tab, under "Followers Wait", Result Script (Begin): set VNPCFollowers.fFollowerWaitingLeaveDay to ( GameDaysPassed + FollowerWaitTime )FollowerWaitTime is a global variable that can be found in Object Window/Miscellaneous/Global edit: If you just want to keep the perk when they leave, in the VNPCFollowersQuestSCRIPT delete these lines: (under ;Boone)player.removeperk Spottingshowmessage FollowerMessagePerkBooneRemove (under ;ED-E)player.removeperk EnhancedSensorsshowmessage FollowerMessagePerkEdeRemove(EDE has 3 states EDE1, EDE2 and EDE3 so that one you have to do 3 times, the rest are just one state) ...and so on for the NPC perks you want to keep. Edited August 13, 2012 by DizzasterJuice Link to comment Share on other sites More sharing options...
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