Deleted666657User Posted August 14, 2012 Share Posted August 14, 2012 (edited) Level 36-45 is the sweet spot after which the vanilla game at least will become too easy and boring. I have never tried a completionist run of Skyrim. It is a terrifying prospect. If I were to try it, say when the final DLC i out, I would definitely use the uncapper to lower the rate at which skills advance in order to make there be a reason to keep going. I agree that around mid 30s(levels; don't know about years) to 50s is a great spot, to keep the game semi-challenging. Most high level dungeons are built for those levels. In my current character(level 37, I think), I reduced the level xp from smithing, enchanting and alchemy to zero, because you can easily miss a lot of levels just by trying to craft potions with the desired effects etc. I must say it makes it much more enjoyable, at least as long as I keep the difficulty up. The most I had with uncappers is level 85-90 character and the game just couldn't find anything for someone that high. Now I don't wont bandits, thieves and other fodder to become gods, but the game would benefit from unique high level (near impossibru) difficulty bosses/encounters/dungeons. It would also add to the re-playability. If only the final boss required you to level up enough just to stand a chance. I would have enjoyed the fight much more. .....Detracting mode off Edited August 14, 2012 by Guest Link to comment Share on other sites More sharing options...
DanTR Posted August 14, 2012 Share Posted August 14, 2012 Pretty much. Do they even care, or have the skill to go through the MQ? Does it even interest them, etc.? I think that is the real ES role playing. Where pretty much every one of your builds is NPC like, except for one true protagonist. Yeah, you need to really get into the mind of your character. And, to roleplay, you need to learn how to roleplay someone who isn't too much important to the world. For example, in Oblivion, I created a character (A Khajiit thief, I don't remember his name anymore), and even if I wasn't truly roleplaying him, I had the notion that I can have fun without doing the Main Quest. Link to comment Share on other sites More sharing options...
DanTR Posted August 14, 2012 Share Posted August 14, 2012 Level 36-45 is the sweet spot after which the vanilla game at least will become too easy and boring. I have never tried a completionist run of Skyrim. It is a terrifying prospect. If I were to try it, say when the final DLC i out, I would definitely use the uncapper to lower the rate at which skills advance in order to make there be a reason to keep going. I agree that around mid 30s(levels; don't know about years) to 50s is a great spot, to keep the game semi-challenging. Most high level dungeons are built for those levels. In my current character(level 37, I think), I reduced the level xp from smithing, enchanting and alchemy to zero, because you can easily miss a lot of levels just by trying to craft potions with the desired effects etc. I must say it makes it much more enjoyable, at least as long as I keep the difficulty up. The most I had with uncappers is level 85-90 character and the game just couldn't find anything for someone that high. Now I don't wont bandits, thieves and other fodder to become gods, but the game would benefit for unique high level (near impossibru) difficulty bosses/encounters/dungeons. It would also add to the re-playability. If only the final boss require you to level up enough just to stand a chance. I would have enjoyed the fight much more. .....Detracting mode off Alduin was so easy. The battle was epic, but it didn't lasted long. With a character at level 25, it was fairly easy. To fight the WORLD-EATER, at least you should be at... what, 40+? Link to comment Share on other sites More sharing options...
Ragosch Posted August 14, 2012 Share Posted August 14, 2012 My graveyard is full of characters, who overestimated themselves and thought, they are now invincible. :facepalm: But I learnt from it and it changed my way to play the game a whole lot. Like I probe locations in a dungeon by firing an arrow into a wall, just to see if someone is reacting to it. Exploring a ruin is scary then, because it is full of possibly lethal traps and not all are triggered by pressure plates. I am afraid of poison, because I made my potions work over time, instead of instantly. And if I did not sleep, eat and drink enough, my regeneration is lowered. I reduced my carry weight massively (an average of 100 base value, dependent on race), so I really have to think, what I take with me. I need water, I need food, I need potions, so this can already be like 20 weight. Light armor is a lot more valuable, when you play like this, but my modded skill tree does not provide a lot of protection with light armor. Still I can reach 300 lbs carry weight, when i combine steed stone with extra pockets perk. To be able to carry more, can mean the difference between life and death under these conditions. This is all modded to make for an amazing game play (at least for me it is). And dead is dead enhances that even more, because light armor gives me more space to carry stuff and I am more agile and might be able to escape sprinting, but it makes me highly vulnerable to surprise attacks, which can mean the end for this character. Now back to the topic: As a result, I care more about staying alive than I would actually care for level up. The next level has just harder opponents and my chance to survive will be lowered, if I have not learnt, to be more observant by then. The focus on levels is replaced by immersion into the situation. Simply because there is no second chance, when I play dead is dead. I do it right (or at least not horribly wrong) on the first try or I am done. Link to comment Share on other sites More sharing options...
Stemin Posted August 15, 2012 Share Posted August 15, 2012 I disagree....as it effects no-one else it is not cheating... Who it effects or whether or not it effects anyone has nothing to do with the definition of cheating. Link to comment Share on other sites More sharing options...
StayFrosty05 Posted August 15, 2012 Share Posted August 15, 2012 I disagree....as it effects no-one else it is not cheating... Who it effects or whether or not it effects anyone has nothing to do with the definition of cheating. Ummm....did you read my whole post? Link to comment Share on other sites More sharing options...
dukefx Posted August 15, 2012 Share Posted August 15, 2012 I can understand that, but let me show you another example: You play the good guy and during the main questline you are forced to kill an innocent blind guy becaus Hermaeus Mora won't let you leave the dungeon even if you refused his offer - hint: this is where you get the elder scroll. (Highlight for spoilers) What do you do then? "Cheat", reload and abandon the entire main questline? Skyrim isn't really the best example for a good RPG where you decide what is right and wrong.Er, you dont have to kill anybody to get the Scroll for the main quest. Not to mention plenty RPs dont even go through the MQ. Out of my 78, I only have one true Dragonborn that did the MQ. You are right, I could go to HH right away, but it's impossible to go through the main quest line w/o starting at least 1 daedric quest. I either finish what I started or don't accept the quest. In this case I cannot refuse. Even a misc quest to return to Skald bugged the hell out of me because I finished it and it didn't disappear from my journal despite all my efforts messing with the console. Link to comment Share on other sites More sharing options...
androidmaster Posted August 15, 2012 Share Posted August 15, 2012 Never gotten very high, but I have an uncapper (skse plugin) that removes skill caps, which, in effect, increases the level cap. So, technically I can get my each of my skills up to 10000. Lolz. Don't remember the name of it tho. I really don't wanna break the game, even with mods, so I'm gonna be leveling normally, beating most quests and stuff. Link to comment Share on other sites More sharing options...
Stemin Posted August 16, 2012 Share Posted August 16, 2012 (edited) Ummm....did you read my whole post? Yes I did. You agreed that it was possible to cheat yourself of an experience, but disagree on general principle that you its possible to cheat in a single player game. The definition of cheating has nothing to do with who is effected. Cheating is cheating, whether or not it's a single player game or not. Whether or not it effects anyone is a separate issue. Like you said. It effects no one. I don't really care if you do it in the long run. But cheating is still cheating. Edited August 16, 2012 by Stemin Link to comment Share on other sites More sharing options...
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