Lordspence Posted August 13, 2012 Share Posted August 13, 2012 Hey guys, I know I'm waaay late to the game here, and also probably proving to you all conclusively the extent of my stupidity, but I can't find a solution to this anywhere. I'm trying to create a mod that adds some modified items to the player's inventory upon startup. So far all I've got is to make a priority 100 quest with the script: Begin GameMode player.additem ......... 1 player.additem ......... 1 End The quest condition I set in addition to the script was GetIsPlayableRace NONE == 1, which I gather is the sandbox quest condition. Tell me what I'm doing wrong? And some advice on how to fix it would be nice :) Thanks. Link to comment Share on other sites More sharing options...
DizzasterJuice Posted August 13, 2012 Share Posted August 13, 2012 Did you check Start Game Enabled? Otherwise you have to start the quest from somewhere else with startquest, setstage, etc. Link to comment Share on other sites More sharing options...
Deleted666657User Posted August 13, 2012 Share Posted August 13, 2012 (edited) What Dizzaster said. Also you don't need the condition for playable race or to set the priority high. Just set the script processing delay to something relatively low, like 1.0 for example. And unless you want the items to be repeatedly added every time you start the game, create a variable and condition to check if they have been added, like: short doOnce Begin GameMode if doOnce != 1 player.additem ......... 1 player.additem ......... 1 set doOnce to 1 endif End Hope it helps. Edited August 13, 2012 by Guest Link to comment Share on other sites More sharing options...
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